Say What?!

  1. Say What?!

    #7769
    Yes I've known this bug for abit but couldn't get a proof but here.

    Forum post image

    He made it by failing too much, I know It's strange
  2. I've done this and got no answer.

    #8018
    So yeah, remember that post glitch I've posted earlier?

    I've been recording a demo (first time so I didn't know how to stop the recording so it took abit time but heres a tutorial what to do when you watch it)

    1. Open Console

    2. Type demoui2 (No / or ! needs to be used)

    3. playdemo Glitch

    That's all basicly I've done a screenshot to

    I apologize for the long demo but that's why you should speed it up using 'demoui2'

    Screenshot:
    Forum post image
    Also do not worry, this is not the same screenshot as before, more clear more obvious.

    Download Link for Demo

    http://www.mediafire.com/download/c9jww1hum9m73wu/glitch.dem

    Have a great day good sirs of the forums.
  3. Re: Say What?!

    #8019
    The demo, much like the screenshots, doesn't show how that bug happened.

    There needs to be some steps to reproduce the issue. You mentioned that Hale needs to fall, but is there some specific rate at which he needs to fall? A specific number of times he needs to fall? A specific place where falling causes him to be teleported to the other side?
  4. Re: Say What?!

    #8021
    There's no specific place he needs to fall, He just falls rapidly and he has a chance of appearing in my side, doesn't matter where he falls, anywhere he falls might make him appear where I am, if Hale falls slowly It won't happen, but it happend 2 times today, Hale kept falling, next time I'll try to show a demo of him doing it, I'll have to wait till map gets on again, probably tomorrow will happen or today who knows.


    Edit: It'd be great if you can change to it and force me to hale
  5. Re: Say What?!

    #8038
    I've added some map logic that will teleport hale back to his side if he manages to get on the other side somehow. It doesn't fix the original issue, but it should prevent hale from staying inside the runner's side.

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