Removing the following maps

  1. Removing the following maps

    #7643
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  2. Re: Removing the following maps

    #7646
    Ultras wrote View original post
    I hate some of the maps and so does other people. I suggest to remove them. Heres the list of maps to be removed.  >:(

    vsh_dr_minecaves
    vsh_dr_dev
    vsh_dr_darkwoods
    vsh_dr_hell

    ^ Those maps need to be 100% removed  ^

    There are some maps I think they should be removed but Im not sure.

    vsh_dr_inca
    vsh_dr_smexytraps
    vsh_dr_hereafter ( I forgot what map that is about )
    vsh_dr_cube
    vsh_dr_mario_V3 ( Its the fireball one. Apparently most of the people died on fireballs. they like V4 better cuz its easy. )
    Hope some of these maps are removed. ( Mostly the 100% remove map list )
    Other people can comment on with one to removed.  :D

    Not to be mean, but could you explain why these maps need to be removed? It isn't helping your case if you just say "I want this map removed and so do others".
  3. Re: Removing the following maps

    #7647
    Didn't we have a thread a while back asking for b3 to be put back in? Pretty sure it's in there because of Nurse and me.

    Ultras wrote View original post
    vsh_dr_minecaves
    vsh_dr_dev
    vsh_dr_darkwoods
    vsh_dr_hell

    Minecaves is a bit short and the motivator starts a mere, what, 10 seconds after the round starts. I'd be ok with removing it if necessary.
    Dev is interesting, but requires a lot of sacrifices on the guessing traps. It's ok.
    darkwoods would be better if the runners couldn't see the hale. Pretty easy, but I don't see a reason to remove it.
    hell has a few bad spots, but it's ok. I don't really see a reason to remove it so soon after adding it.

    Ultras wrote View original post
    vsh_dr_inca
    vsh_dr_smexytraps
    vsh_dr_hereafter ( I forgot what map that is about )
    vsh_dr_cube


    inca has had a few improvements since it was first added, so I'm ok with keeping it.
    smexytraps has a few quirks that it shouldn't now (the spinning platforms), but is still able to be completed. I say keep it.
    hereafter has a few interesting traps, but is a bit short. Most of the deaths come from people not paying attention on the wood planks. Keep it.
    cube is short, kinda hard to see anything as hale, and is very easy with as many people as we usually have in the server. I'm ok with removing it.

    I hope you have a few maps in mind to replace all of these maps you want removed...
    Punishment_Fatal wrote View original post
    Not to be mean, but could you explain why these maps need to be removed? It isn't helping your case if you just say "I want this map removed and so do others".
    Yeah, you never really gave a reason as to why you want these maps gone. I gave a few of my ideas here, but what do you have to say?
  4. Re: Removing the following maps

    #7650
    Knucklejoe wrote View original post
    Minecaves is a bit short and the motivator starts a mere, what, 10 seconds after the round starts. I'd be ok with removing it if necessary.


    I've added some map logic that removes the early motivator and instead replaced it with a timer.
  5. Re: Removing the following maps

    #7651
    VoiDeD wrote View original post
    I've added some map logic that removes the early motivator and instead replaced it with a timer.

    What about spawn exploding in 7 seconds?
  6. Re: Removing the following maps

    #7810
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  7. Re: Removing the following maps

    #7811
    If we removed all the maps each person didn't like, we wouldn't have any maps.
  8. Re: Removing the following maps

    #7828
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