Map Rotation / Map Suggestions

  1. Re: Map Rotation

    #499
    rick_roll_rocket
    team_trial_final
    rocket_tower_jump
    colour_jumper_rocket
    jumpandseek
    jumping_trials
    jump_thetwotowers_beta6
    jump_x
    cp_bestinclass_v2
    cp_easy_jump_final
    cp_skyscraper(1-5)
    ctf_skyhigh_v2
    cp_highclass_v2
  2. Re: Map Rotation

    #501
    After a discussion with Silent, I've done the following changes:

    jump_atf_scout has been removed from the rotation

    The following maps have had their timelimits reduced to 15 mins:
    colour_jumper_rocket
    cp_skyscraper(1-5)
    ctf_skyhigh_v2
    jump_pipebomb_v1
    jump_cellshaded_b4
    jump_skyrail_b1
    jump_slider_1
    jump_thetwotowers_beta6
    jump_tower
    rocket_tower_jump

    The following maps have had their timelimits reduced to 20 mins:
    cp_bestinclass_v2
    cp_highclass_v2
    jumpandseek
    jump_ingenii
    jump_trix
    jump_upsurge
    rhop_basic
    rickler_engineer_jump_a3
    team_trial_final
    Jumping_Trials

    The following maps have had JM disabled and team balancing enabled:
    cp_bestinclass_v2
    cp_bestinclass_v2
    cp_highclass_v2
    cp_skyscraper
    cp_skyscraper2
    cp_skyscraper3
    cp_skyscraper4
    cp_skyscraper5
    ctf_skyhigh_v2
    jumpandseek
    jump_cellshaded_b4
    jump_skyrail_b1
    jump_thetwotowers_beta6
    jump_tower
    jump_upsurge
    rocket_tower_jump
    team_trial_final
  3. Re: Map Rotation

    #747
    aw exile had you remove cat? :(

    a couple maps seem a bit broke, i'm gonna try to make a list

    i think excavation and hotcoffee are broke, and jump and seek just sucks

  4. Re: Map Rotation

    #855
    bombs wrote View original post
    aw exile had you remove cat? :(

    a couple maps seem a bit broke, i'm gonna try to make a list

    i think excavation and hotcoffee are broke, and jump and seek just sucks


    I don't know anything about excavation, but last time I played hotcoffee everything seemed fine. Can you describe the problems with the map?
  5. Re: Map Rotation / Map Suggestions

    #920
    Removed the following maps from rotation:

    rick_roll_rocket
    team_trial_final
    rocket_tower_jump
    colour_jumper_rocket
    jumpandseek
    jumping_trials
    jump_thetwotowers_beta6
    jump_x
    cp_bestinclass_v2
    cp_easy_jump_final
    cp_skyscraper(1-5)
    ctf_skyhigh_v2
    cp_highclass_v2
  6. Re: Map Rotation / Map Suggestions

    #936
    VoiDeD wrote View original post
    Removed the following maps from rotation:

    rick_roll_rocket
    team_trial_final
    rocket_tower_jump
    colour_jumper_rocket
    jumpandseek
    jumping_trials
    jump_thetwotowers_beta6
    jump_x
    cp_bestinclass_v2
    cp_easy_jump_final
    cp_skyscraper(1-5)
    ctf_skyhigh_v2
    cp_highclass_v2


    as usual voided is the man. thank you dude.

    though i kind of liked jump_x, those floors are just obnoxious.

    IN OTHER NEWS I HAVE A MAP WE SHOULD GET HERE
    its called jump_mouser


    http://forums.tf2jump.com/index.php?topic=362.0
    http://www64.zippyshare.com/v/24733783/file.html
  7. Re: Map Rotation / Map Suggestions

    #1131
    Added the following maps back into rotation due to their high position on the map rankings:

    jump_x
    rick_roll_rocket
    team_trial_final

    I'd want to add back a couple of the non-traditional or old maps I removed before, namely cause I think the benefit of having them be in rotation outweighs how much people may dislike them. You can always RTV off of them or head over to JumpiT while a map is being played.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server