Suggestion(s)

  1. Suggestion(s)

    #5189
    You should give criticals to Demomen if they have any boots on.
    Ullapool Cabers can be used twice instead of once.
    Demoman boots also give the user increased walkspeed.
    Gunboats have 80% blast jump resistance instead of the regular resistance.
    Escape Plan's effect is tripled.
    Blutsauger is enabled but does not have Overdose effect,instead heals +20 HP for Medic and gives 2 Ubercharge per shot.
    Natascha is enabled but it has a 50% chance to slow Hale instead of a 100% chance. Natascha also has a 50% damage penalty and 75% longer spin-up time.
    Amputator has a faster taunt time.
    Engineer can build 2 mini-sentries if he has the Gunslinger equipped.
    Mad Milk heals 200% of the damage done and removes 5% Rage.
    When backstabbed with a Spycicle,Hale will be temporarily slowed to half speed.
    Donors get faster taunt speed.
    Donors have a !votekick feature.
    Enable Randomizer.
    /amp gives full criticals.
    Cozy Camper heals 5 health per second.
    Make a regular a moderator.
    Fists of Steel is enabled but instead of giving ranged weapon resistance,give melee hit resistance instead with 200% fire,explosive,ranged damage vulnerability.
    Cleaner's Carbine gives 5 seconds of critical hits for every headshot you do with it.
    Sandvich regens faster.
    VSH Boss' jump regens faster.
  2. Re: Suggestion

    #5204
    Antie97 wrote View original post
    critical stickies everywhere yay
  3. Re: Suggestion

    #5211
    ethanhonglongnguyen wrote View original post
    You should give criticals to Demomen if they have any boots on. no
    Ullapool Cabers can be used twice instead of once. no
    Demoman boots also give the user increased walkspeed. no
    Gunboats have 80% blast jump resistance instead of the regular resistance. no
    Escape Plan's effect is tripled. no
    Blutsauger is enabled but does not have Overdose effect,instead heals +20 HP for Medic and gives 2 Ubercharge per shot. why
    Natascha is enabled but it has a 50% chance to slow Hale instead of a 100% chance. Natascha also has a 50% damage penalty and 75% longer spin-up time. no no no no
    Amputator has a faster taunt time. im sort of split on this because it would give medics reason to actually choose outside of the ubersaw
  4. Re: Suggestion

    #5213
    ethanhonglongnguyen wrote View original post
    You should give criticals to Demomen if they have any boots on.
    Antie97 wrote View original post
    critical stickies everywhere yay

    ethanhonglongnguyen wrote View original post
    Ullapool Cabers can be used twice instead of once.
    In my opinion the caber is only good for getting away from Hale if you dont have enough time to sticky/grenade jump out of the situation, giving the caber a second use would just make the demo an even more annoying target since he already has two weapons that allow him to escape easily.
    ethanhonglongnguyen wrote View original post
    Demoman boots also give the user increased walkspeed.
    Gee wizz, you really want boots to be buffed dont chya? Assuming the boots do get buffed with the critical buff you suggested, this buff combined with that one would just make them a tad over-powered. A sticky demo could just whack Hale with a sword for faster movement speed, same goes for a demoknight.
    ethanhonglongnguyen wrote View original post
    Gunboats have 80% blast jump resistance instead of the regular resistance.
    Are you a mad-man? The Gunboats are already so powerful, you only take about 25 damage from a single rocketjump and the fall damage you would normally take is insanely reduced.
    ethanhonglongnguyen wrote View original post
    Escape Plan's effect is tripled.
    idonteven do you even play soldier and know how easy of a class he already is to play.
    ethanhonglongnguyen wrote View original post
    Blutsauger is enabled but does not have Overdose effect,instead heals +20 HP for Medic and gives 2 Ubercharge per shot.
    A medic getting a weapon that heals him isnt needed, he gets one hit killed by all Hales,recovers 3 health a second, and can taunt with his medi-gun to heal up.
    ethanhonglongnguyen wrote View original post
    Natascha is enabled but it has a 50% chance to slow Hale instead of a 100% chance. Natascha also has a 50% damage penalty and 75% longer spin-up time.
    So bad.
    ethanhonglongnguyen wrote View original post
    Amputator has a faster taunt time.
    This is the only idea that's actually decent, but I doubt it would influence much more use of the weapon since the Uber-saw gives you full charge in 3 hits on an enemy.
  5. Re: Suggestion

    #5214
    Forum post image
  6. Re: Suggestion

    #5222
    Antie97 wrote View original post
    critical stickies everywhere yay
  7. Re: Suggestion(s)

    #5223
    Updated.
  8. Re: Suggestion(s)

    #5225
    Forum post image
  9. Re: Suggestion(s)

    #5226
    ethanhonglongnguyen wrote View original post
    Donors get faster taunt speed.

    We're against selling significant gameplay advantages.

    ethanhonglongnguyen wrote View original post
    Donors have a !votekick feature.

    As with every other time this was suggested, the answer is: no. Votekick gets abused.

    ethanhonglongnguyen wrote View original post
    Enable Randomizer.

    We were considering this at some point, but we put that idea on hold barring a server dying off or becoming unpopular.

    ethanhonglongnguyen wrote View original post
    /amp gives full criticals.

    I don't think making full crits is a good idea, it would introduce far too much knockback.

    ethanhonglongnguyen wrote View original post
    Make a regular a moderator.

    We recently added 3 new trial admins to our team.

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