Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #6195
    dbs_bowsers_revenge_b7
    db_bowsers_revenge_b7
    are the same map with different names, the MD5 of both is the same.

    dbs_nuketoss_b3
    dbs_nuketoss_b6
    dbs_nuketoss_rc1
    b3 and rc1 are variations on the same map
    b6 is an entirely different map. This is rather confusing, not sure what can be done about it though.

    dbs_hotnuke_b9
    dbs_hotnuke_rc1b
    db_hotnuke_b5
    b9 and rc1b are slight variations (I vote for rc1b if you consolidate) of the same map.
    b5 is still a dbs map (not sure why called db) but is an entirely different map. Maybe slightly related, but so much smaller and enclosed rtaher than wide open like the other 2.


  2. Re: Map Rotation / Map Suggestions

    #6205
    Removed db_bowsers_revenge_b7 from rotation.

    As for the rest of the maps, I chose to keep them because often times players want to play a specific version of a map.

    As for db_hotnuke_b5, I believe it was created during the time before there was a speed dodgeball at voogru, and before the dbs_ prefix was standardized.
  3. Re: Map Rotation / Map Suggestions

    #6953
    We're running voogru's dodgeball plugin on our servers, which only works with db_ or dbs_ maps. tfdb_ are maps for a separate plugin.
  4. Donbot's Maps

    #7001
    So I've been thinking about working on some new maps in my spare time, so I figured I'd post them to the only remaining Dodgeball server I know of.

    Select

    Although I'm not sure you guys play this much I released this a while ago to another server who didn't want it. I figured it might help the round times out a little bit and also make it look a little less like crap.

    Quoted text
    RC4
    * Replaced Solitary with a new map called: Neon.
    * Replaced skybox in Rooftops with a static texture. (No more seeing the rest of the map through it.)
    * Made waiting room bigger, and made waiting room rockets do damage. To speed up rounds a bit. (Also a health refreshing trigger after waiting time is over.)
    * Added some obstacles and spruced up Multi-Arena.
    * Made Blocks mini-game blocks get chosen at the same time, also made them choose faster.
    * Added "Stayin' Alive" loop to Disco Inferno.
    * Added "Afternoon Delight" loop to Champagne Room.

    Mediafire Download
  5. Re: Map Rotation / Map Suggestions

    #7029
    Very cool, thanks for the updated version!

    Updated dbs_select_rc3 to dbs_select_rc4.
  6. Re: Map Rotation / Map Suggestions

    #7972
    Gallifrey crashes the server currently, if you didn't know already.
  7. Re: Map Rotation / Map Suggestions

    #7979
    Yea... I've left it in rotation so I could try to get some crash dumps when it crashes so I can try to diagnose why. Unfortunately, Valve's crash reporter has been swallowing them and hasn't left me anything to look at. I'll likely just remove the map unless someone can point me to a specific cause the crash.

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