2 ideas, one dumb/probably impossible, one more than possible.
#1980both relating to the Engineer.
dumb one is allowing defensive engies and combat engies to be considered seperate and have them each be limited to 3.
how? by checking a player's loadout, and if the melee is gunslinger, then he is an combat engie, otherwise with all other melee/wrenches, he's considered a defensive engie.
total of engies would be doubled, yes, but defensive engies would be limited to 3 and so would the combat engies, for a total of 6.
now for the possible one:
buff the gunslinger so engies with it always get minicrits, just so it's a more viable option while not trying to be OP as heck.
if the entire thing fits better in weapon suggestions, move it pl0x.
dumb one is allowing defensive engies and combat engies to be considered seperate and have them each be limited to 3.
how? by checking a player's loadout, and if the melee is gunslinger, then he is an combat engie, otherwise with all other melee/wrenches, he's considered a defensive engie.
total of engies would be doubled, yes, but defensive engies would be limited to 3 and so would the combat engies, for a total of 6.
now for the possible one:
buff the gunslinger so engies with it always get minicrits, just so it's a more viable option while not trying to be OP as heck.
if the entire thing fits better in weapon suggestions, move it pl0x.
