and somebody broke a map.
Rukrio
STEAM_0:1:32406866
√oiDeD
STEAM_0:0:4491990
Re: and somebody broke a map.
#1865Someone tell me how that's done and I'll Fix That Shit.
Rukrio
STEAM_0:1:32406866
Re: and somebody broke a map.
#1866all i know is explosive jumping. however the people in the screenshots might know the exact details come on guys, fess up on this exploit.
i honestly attempted to recreate the exploit with rocket jumping btw. if the screenshots aren't a big enough hint, flarejumping has better chances of getting there. there's a spot on the roof where they exit the map
Antie97
STEAM_0:1:29826826
Re: and somebody broke a map.
#1867interrogation time
Miaumon
Re: and somebody broke a map.
#1868ADD ZONES EVERYWHERE
h_twenty
STEAM_0:0:32746717
Re: and somebody broke a map.
#1870Can't one of you just decompile the map and add nodraw walls?
√oiDeD
STEAM_0:0:4491990
Re: and somebody broke a map.
#1872Recompiling maps has always been a hassle, for a few reasons: decompiling is a technically destructive process that may not keep the map in the same state, and it requires the client to download the map again.
Easier for us to solve the problem with a server plugin.
bombs++
STEAM_0:0:40561227
Re: and somebody broke a map.
#1878yea i've done this on prophunt
there are a few places where you can get over the clip walls (easiest with demo jumping but possible with soldier and pyro) they are above the roof on one of the sides. not suer how the medic got out there though, maybe quick fix jumping?
anyway if you wanna load the map and invite me i can show you sometime, so can a few other people. it lets you get under the map and there are some strange things about that map, like a random mine shaft under the whole thing.
Rukrio
STEAM_0:1:32406866
Re: and somebody broke a map.
#1881wrote View original postnot sure how the medic got out there though, maybe quick fix jumping?
the VSH and FF2 plugins give medics the quick fix related buffs.
Miaumon
Re: and somebody broke a map.
#1885wrote View original postthe VSH and FF2 plugins give medics the quick fix related buffs.
the quick fixes buff is not the same, its more of a mimic of the jumps.
The plugin is more like a Rubber-band rather than a small boost.
Rukrio
STEAM_0:1:32406866
Re: and somebody broke a map.
#1889wrote View original postthe quick fixes buff is not the same, its more of a mimic of the jumps.
The plugin is more like a Rubber-band rather than a small boost.
http://wiki.teamfortress.com/wiki/Quick-FixwroteWhenever the patient uses an explosive jump (except Detonator and Sentry jumping), the Medic will be shot upward as well. The Medic will be launched with equal force in the same direction. However, this effect cannot be transferred from Medic to Medic, meaning that only the Quick-Fix wielding Medic(s) directly healing the explosive jumper will be launched, not those healing medics being launched.
though there is a subtle difference hinted to in the description here: in VSH and FF2, the chase jump allows the person healing the jumping target to follow, and anybody healing the medic chasing the jumping target.
EDIT: miswriting :V
√oiDeD
STEAM_0:0:4491990
Re: and somebody broke a map.
#1892That's the medic bungee plugin. Something that's separate from VSH and FF2.
Regardless though, I made some changes to our zones plugin that'll make it harder for people to get out of the map there. Let me know if it still happens.
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