Zoooooom Oooouuutt

  1. Zoooooom Oooouuutt

    #1838
    Can we get a zoom out option for 3rd person spec mode for props?  Mostly for the giant ass rocks, if you are rocks the camera is positioned so that you can only see like 1 small edge of the prop and it makes it impossible to hide.

  2. Re: Zoooooom Oooouuutt

    #1842
    Nope, that's how it is. Part of the challenge is knowing how to manipulate your 3rd person view. Moreso, I'd suggest that if you wanna suggest major changed to the PH mod itself, head to http://www.gamingmasters.co.uk and post on their forum since the developers live on that forum. I think Voided can best be used to do slight modifications w/o changing the entire mod. i could be wrong but i'm also drunk so there u go.
  3. Re: Zoooooom Oooouuutt

    #1846
    DarkImmortal doesn't even update it himself anymore they just use the configs from another site. i forget what site but yeah DarkImmortal hasn't updated anything himself in years
  4. Re: Zoooooom Oooouuutt

    #1861
    more like #1 in my heart
  5. Re: Zoooooom Oooouuutt

    #1873
    I don't really see any downsides to letting larger props have a zoomed out camera, so I'll see if I can implement this. Just gotta find the time in my busy class schedule to get it done.
  6. Re: Zoooooom Oooouuutt

    #1899
    DrJack Posts Ponies C: wrote View original post
    Voidy, how could you disobey Box? He's powerful man and a good-looking one at that



    I'm not saying I perform sexual favors on Voidy to get him to listen to me.  All I'm saying is that it would certainly make a lot of sense.


    Forum post image
  7. Re: Zoooooom Oooouuutt

    #2338
    I tried implementing this with view offsets (the same stuff tf2 uses internally to move the camera back when you play with model scale), and unfortunately it didn't work. :(

    Instead, I increased the fov as a prop from 100 to 105. That may help a little.

    Additionally, I went into the thirdperson-as-prop code and fixed the lagginess of it. It's now much smoother, and doesn't interfere with the normal thirdperson (through the !3/!thirdperson commands, etc).

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