PROPOSAL: Make Jarate have healing effects

  1. PROPOSAL: Make Jarate have healing effects

    #1497
    what if Jarate could heal like 100 health cause on DR the snipers are almost useless
  2. Re: PROPOSAL: Make Jarate have healing effects

    #1498
    why? most of  the traps on DR, are designed to....kill you in one second theres no reason to be healed.
  3. Re: PROPOSAL: Make Jarate have healing effects

    #1500
    >Play spy 2012
  4. Re: PROPOSAL: Make Jarate have healing effects

    #1515
    What if the team didn't have a medic with the Crusader's Crossbow (and maybe the Amputator)? The Sniper's Jarate could heal the Spies and possibly heal people from fall damage. Explosions also hurt you really bad if you live (as any class. Usually a Heavy).

    This idea isn't bad at all.
  5. Re: PROPOSAL: Make Jarate have healing effects

    #1520
    iR| Doctor Scootaloo wrote View original post
    What if the team didn't have a medic with the Crusader's Crossbow (and maybe the Amputator)? The Sniper's Jarate could heal the Spies and possibly heal people from fall damage. Explosions also hurt you really bad if you live (as any class. Usually a Heavy).

    This idea isn't bad at all.


    Seriously, this is a DEATHRUN server, if you got hit by an explosion, then you prolly deserved it for getting stuck in a trap, and God forbid if you lost 5hp from having to jump down. No, there will be no healing jarate, next you'll want Spy sappers to heal you.
  6. Re: PROPOSAL: Make Jarate have healing effects

    #1522
    Then play medic insted of sniper, that would just be a direct upgrade from the medic if you could just group heal like that.

    Tib is very mean.
  7. Re: PROPOSAL: Make Jarate have healing effects

    #1524
    TiberiusInABox wrote View original post
    Seriously, this is a DEATHRUN server, if you got hit by an explosion, then you prolly deserved it for getting stuck in a trap, and God forbid if you lost 5hp from having to jump down. No, there will be no healing jarate, next you'll want Spy sappers to heal you.


    That sounds wonderful! Let's harass Voidy about those sappers.


    Be a medic. Use arrows.

    Also I've been informed that you did at some time have amputators.... Until someone thought it was peachy to survive the traps by healing each other.

    People will do the same with jarate if given enough people. Fuck, you all donate, so class limit isn't an option.
  8. Re: PROPOSAL: Make Jarate have healing effects

    #1566
    @Meanman And god forbid the spies that make a trap a dud so the team can advance. Oh, what about those long wait times when you're dead? We can do this all day, Tib. It's TF2, not logic.

    EDIT: We've been also looking for a Sniper perk/benefit. You're letting this idea go down the drain. So much for Sniper ideas, eh?
  9. Re: PROPOSAL: Make Jarate have healing effects

    #1621
    It just seems silly to me thats all, in the end it's voidy's choice to do enable healing jarate.

    In my mind , medic should be the only one healing anyway, AND besides G.R.U heavies, there shouldnt be any REAL damage done to you unless you got into a trap.

    Guess i'll have to keep an open mind eh?
  10. Re: PROPOSAL: Make Jarate have healing effects

    #1627
    It's DR, everything is silly
  11. Re: PROPOSAL: Make Jarate have healing effects

    #1634
    MOVING ON.

    How about dem engies?
  12. Re: PROPOSAL: Make Jarate have healing effects

    #1918
    My idea for Engineer: Construct Dispenser in a short time frame (or just the Dispenser itself) and it lasts 5 seconds or more before being destroyed. The idea here is to refill ammo + some health.

    Another idea is to buff the Engineer's Gunslinger bonus to +75 more health. This buff gets negated with Engineer's movespeed to match Soldier.

    Last, I've got nothing. Engineer doesn't seem-- what's the word. In my mind: Engineer + Death Run = ?

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