Sound not playing on vsh_dr_pauseahead_v13

  1. Sound not playing on vsh_dr_pauseahead_v13

    #16596
    Pretty much the title. Any of the songs that normally play don't.

    I found that the cause of this is probably the way the map plays the music. It's based on soundscapes rather than ambient_generic entities, like most maps. I'm assuming that the reason it uses soundscapes is to have players hear separate songs, based on their location. I could fix this, but I'd make the songs the same for all players.

    I'll notify you guys if I make any progress.
  2. Re: Sound not playing on vsh_dr_pauseahead_v13

    #16597
    :thumbsup:

    Since we had to rename the map, that nukes soundscripts/soundscapes. Let me know if you end up recompiling/fixing the pack lump for this.
  3. Re: Sound not playing on vsh_dr_pauseahead_v13

    #16599
    After doing some more digging, I found that we probably won't be able to get this fixed without messing up the textures/other materials the map uses. All of the source files located in the .bsp are compressed in a way (0x0e) that prevents them from being extracted. Including the sound and texture files. This means that if I recompiled the map after fixing the music problem, all textures in the map would be errors. So unless someone has a way other than GCFScape to extract .bsp files, or if someone has a dump of all the models/textures, I don't think this will have a fix.

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