Area 51 button

  1. Area 51 button

    #15827
    Players are able to stand over the button and stall until Gman kills everyone. It needs a kill box just like on forest. Please and thank you.

    Edit: The first trap on DR woods may be broken. Hale can use the saw but it does not extend the entire length. Players are able to hug the right and avoid it completely.
  2. Re: Area 51 button

    #15834
    I'm not sure what you mean with the button on Area 51. Could you take a video?

    Other than that, I've fixed the first trap on woods.
  3. Re: Area 51 button

    #15838
    Video helped, thanks. That's fixed now.

    Whitepaw wrote View original post
    Also, these threads have no response. Let me know if they were missed or on to-do list.

    http://forums.saxtonhell.com/index.php?topic=1844.0
    http://forums.saxtonhell.com/index.php?topic=1827.0

    These two are on the todo-list still.

    Whitepaw wrote View original post

    This one I couldn't figure out how to reproduce. I'm not entirely sure where the player is or what they have to do to actually get teleported like that.
  4. Re: Area 51 button

    #15847
    VoiDeD wrote View original post
    This one I couldn't figure out how to reproduce. I'm not entirely sure where the player is or what they have to do to actually get teleported like that.


    I really should be more thorough. Players can enter a small hole in the middle of the elevator as it goes down. They then teleport into the skybox for a limited time. Getting teleported before the ghost motivator will give them enough time for it to pass.

    http://steamcommunity.com/sharedfiles/filedetails/?id=420286480
  5. Re: Area 51 button

    #15850
    I also have video for Crash Bandicoot. Players are able to shoot the falling nitro trap whilst a player is under to kill them if hale doesn't use (such as a free run).





    Edit: It's rather hard to get video of due to being random but on DR forest, if hale doesn't move when players choose "fight", he sometimes wont teleport with them. Delaying the game, unless he moves.

    Edit 2: The whole minigame on bank wasn't completely jumper proofed. Players can descend slowly, closer to the bottom.

    Edit 3: On Ironworks, occasionally hale can survive on the tractor ending causing the game to delay. Haven't figured out how it is done but having hale freeze upon entering could fix the issue.

    Edit 4: On block, if players choose humiliation and hale is the astronaut, he can stall some time by floating down the hole. More of an issue if there is only 1 player left, as he can't shoot hale.
  6. Re: Area 51 button

    #15902
    Whitepaw wrote View original post
    I really should be more thorough. Players can enter a small hole in the middle of the elevator as it goes down. They then teleport into the skybox for a limited time. Getting teleported before the ghost motivator will give them enough time for it to pass.

    http://steamcommunity.com/sharedfiles/filedetails/?id=420286480

    Finally managed to find the hole (heh). Fixed.

    Whitepaw wrote View original post
    I also have video for Crash Bandicoot. Players are able to shoot the falling nitro trap whilst a player is under to kill them if hale doesn't use (such as a free run).


    Always somewhat felt this was a feature, dunno.

    Whitepaw wrote View original post
    Edit: It's rather hard to get video of due to being random but on DR forest, if hale doesn't move when players choose "fight", he sometimes wont teleport with them. Delaying the game, unless he moves.

    Having exact steps to reproduce this would be nice if possible, it being random makes it hard to test.

    Whitepaw wrote View original post
    Edit 2: The whole minigame on bank wasn't completely jumper proofed. Players can descend slowly, closer to the bottom.

    I think I've fixed this now.

    Whitepaw wrote View original post
    Edit 4: On block, if players choose humiliation and hale is the astronaut, he can stall some time by floating down the hole. More of an issue if there is only 1 player left, as he can't shoot hale.

    I changed the VSH plugin to stop giving the astronaut a parachute in DR, so this may have happened before that change.

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