I really should be more thorough. Players can enter a small hole in the middle of the elevator as it goes down. They then teleport into the skybox for a limited time. Getting teleported before the ghost motivator will give them enough time for it to pass.
http://steamcommunity.com/sharedfiles/filedetails/?id=420286480
Finally managed to find the hole (heh). Fixed.
I also have video for Crash Bandicoot. Players are able to shoot the falling nitro trap whilst a player is under to kill them if hale doesn't use (such as a free run).
Always somewhat felt this was a feature, dunno.
Edit: It's rather hard to get video of due to being random but on DR forest, if hale doesn't move when players choose "fight", he sometimes wont teleport with them. Delaying the game, unless he moves.
Having exact steps to reproduce this would be nice if possible, it being random makes it hard to test.
Edit 2: The whole minigame on bank wasn't completely jumper proofed. Players can descend slowly, closer to the bottom.
I think I've fixed this now.
Edit 4: On block, if players choose humiliation and hale is the astronaut, he can stall some time by floating down the hole. More of an issue if there is only 1 player left, as he can't shoot hale.
I changed the VSH plugin to stop giving the astronaut a parachute in DR, so this may have happened before that change.