Nonexistent weapon

  1. Nonexistent weapon

    #15730
    Playing on randomizer hell and I got the error "[TF2Items]Randomizer: Error! Tried to give you nonexistent weapon 1141.". I think the item it was trying to give me at the time was "Festive Shotgun 2014".

    Edit: Got it again with 1150 (The Quickiebomb Launcher).

    Second edit: I have a feeling that all of the new festives aren't working "[TF2Items]Randomizer: Error! Tried to give you nonexistent weapon 1144." (Festive Targe)
  2. Re: Nonexistent weapon

    #15741
    And are health boosts still leaving us with missing hp?  Like if sniper has dakolah's bar he goes from 125/125 to 125/175 :T
    And if like Scout has Darwin's Danger Shield, he has 125/150 hp until he finds a medpack.
    The only real trouble of this is that items like these become completely useless in Arena maps.
  3. Re: Nonexistent weapon

    #15743
    Lunacy wrote View original post
    And are health boosts still leaving us with missing hp?  Like if sniper has dakolah's bar he goes from 125/125 to 125/175 :T


    Yup, tried it the other day. I never use the dahloka's though, so I thought it was supposed to do that. Well, TIL.
  4. Re: Nonexistent weapon

    #15783
    Alright, fixed the issues with the non-existent weapons. Turns out there was no error logging in the randomizer plugin, so I've added some so I can catch when these issues happen in the future.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server