Proposal: Timer

  1. Proposal: Timer

    #1160
    This is an idea I've been mulling about in my head.

    Most deathrun servers out there use a timer on maps where a motivator/death wall isn't present. So I've been thinking about implementing this in our version.

    But I'd like to get everyone's opinion on it before I do so.

    Personally, the only thing I have against the idea is that it may encourage some players to wait until the very last second to finish a run.
  2. Re: Proposal: Timer

    #1161
    A timer would actually be very useful on the server, I'm for it.
  3. Re: Proposal: Timer

    #1163
    I haven't been on any other deathrun severs besides Deathrun hell, what exactly does the timer do? Is it like a motivator/death wall?
  4. Re: Proposal: Timer

    #1164
    It's an analogue for a motivator. Essentially when time runs out, the hale wins. It forces players to actually go through the map instead of sit around.
  5. Re: Proposal: Timer

    #1165
    But would happen to the servers with built-in timer/pusher? IE: dr_aconian
  6. Re: Proposal: Timer

    #1167
    even though i haven't played DR at all as of late, i know from the days from when i did play DR (mostly on GMod) that maps might have varying lengths, so if you do implement it, you are also going to have to tweak it on a map to map basis
  7. Re: Proposal: Timer

    #1169
    Tilux wrote View original post
    But would happen to the servers with built-in timer/pusher? IE: dr_aconian


    The timer would only be for maps which don't have a motivator.

    Rukrio wrote View original post
    even though i haven't played DR at all as of late, i know from the days from when i did play DR (mostly on GMod) that maps might have varying lengths, so if you do implement it, you are also going to have to tweak it on a map to map basis


    Of course.
  8. Re: Proposal: Timer

    #1191
    Disregard everything I said, just drop that timer dependent on map.
  9. Re: Proposal: Timer

    #1194
    i would say yes but the timer would have to depend on the map something like dulx would need a longer timer
  10. Re: Proposal: Timer

    #1237
    I've been waiting on this for quite a while. Twenty has been chatting to me, "Kevin, they need to add a timer for DR."

    For sanity, yes, please add the timer. It's a better motivator (imo) than the death wall/motivator and it'll keep everyone moving.
  11. Re: Proposal: Timer

    #16876
    No. Now with bosses, longer minigames being a thing you would need to disable it every time it starts.

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