Why is this?
Because it requires pretty specific domain knowledge about tf2 (items, attributes, etc) and the ff2 plugin and its subplugins that nobody really possess. You could argue that the people who make bosses in FF2 have some semblance of an idea, but it's all just copy pasted crap and nobody actually understand what happens under the hood. Bringing in new admins isn't going to solve gamemode bugs.
Lots of time you just dont see the posts.

What have I missed?
Regarding the original intention of this topic, i wanted to ask again if you could consider an admin to help keep the server going smoothly. The need for improved communication could be helpe with a person who is a regular on the server and whom can speak both with us and you to help facilitate proper communication regarding what players want and need. Basically i think that having an admin can help make the server better because they can listen to us about what we feel would mae the server better and talk to you about those ideas. also, i have a post from a while ago asking for the improvement of the heisenburg boss to be upped n damage both for his melee and syringe gun but i never got a responce.
I'm not saying yes or no about this issue just yet, I'm just trying to understand what isn't "going smoothly". Why does there need to be a new admin that reports issues to me? The forums are here so absolutely any average joe can report issues and get them fixed.
Regarding your Heisenberg thread, that one was pushed to the very back of the burner because nobody was giving their input and I wasn't sure if this was simply a complaint because someone had a bad round.
To
me, it seems that Heisenberg should be balanced as-is considering he's almost a Hale reskin with some of his rage distance traded for a ranged weapon. Of your two suggested buffs, here are some potential outcomes:
- If the rage weapon gets buffed, some people could get upset that makes him OP. Getting killed by a ranged weapon always feels pretty awful in FF2 compared to what would generally require some skill in order to get melee kills.
- If the melee weapon gets buffe- What? Why would it need to be buffed? Pretty much all melee weapons in FF2 should be doing exactly 202 damage on melee. That's a one shot kill on most classes and allows some of the beefier classes (soldier, demo, etc) to survive a hit when overhealed. If the weapon isn't doing 202 damage then that's the bug that should be reported.
Of the two, I think that increasing rage distance might be a better buff if that boss really is underpowered. But I'd rather get more people's input before I start rebalancing things that the majority might feel are fair.