Map & Mission Rotation / Suggestions

  1. Map & Mission Rotation / Suggestions

    #14959
    This thread will be used to keep track of the maps and missions that are added and removed from the mvm server rotation.

    Feel free to discuss any map suggestions in this thread!

    Here's our current map rotation:

    [embedded content unavailable in archive]
  2. Re: Map & Mission Rotation / Suggestions

    #14965
    http://tf2.gamebanana.com/maps/177895
    http://tf2.gamebanana.com/maps/178168
    http://tf2.gamebanana.com/maps/181641
    http://tf2.gamebanana.com/maps/181922
    http://tf2.gamebanana.com/maps/182213
    http://tf2.gamebanana.com/maps/182786
    http://tf2.gamebanana.com/maps/182917
    http://tf2.gamebanana.com/maps/183076
    http://tf2.gamebanana.com/maps/182723
    http://tf2.gamebanana.com/maps/181902
    http://tf2.gamebanana.com/maps/181783
    http://tf2.gamebanana.com/maps/180682
    http://tf2.gamebanana.com/maps/174374
    http://tf2.gamebanana.com/maps/175924
    http://tf2.gamebanana.com/maps/179969
  3. Re: Map & Mission Rotation / Suggestions

    #14966
    Punishment_Fatal wrote View original post

    Forum post image
  4. Re: Map & Mission Rotation / Suggestions

    #14967
    Now if only I could get that Laughing Gasser Pyro to work (full crit, laugh on crit) I'd try making mission scripts again
    I'm also evil and make super fast buffed spy bots.
  5. Re: Map & Mission Rotation / Suggestions

    #14969
    Lunacy wrote View original post
    Now if only I could get that Laughing Gasser Pyro to work (full crit, laugh on crit) I'd try making mission scripts again
    I'm also evil and make super fast buffed spy bots.
    should make a soldier bot, with a shit ton of damage boost 75 crit resititance 100 push force reduction full crits and name it bo (͡° ͜ʖ ͡°)
  6. Re: Map & Mission Rotation / Suggestions

    #14978
    Maps are cool and all...
    but do we have a source of good missions to add to existing maps?
  7. Re: Map & Mission Rotation / Suggestions

    #14980
    Added mvm_ghost_town and all of its related missions to rotation.

    I'll get to all these suggestions soon, had to lay out some framework for making updating maps/missions easier on this server.
  8. Re: Map & Mission Rotation / Suggestions

    #15016
    Added the following maps (and all of their stock missions) to the rotation:


    mvm_2fort_b1_3
    mvm_atomgrad_a6a
    mvm_badwater_final
    mvm_destruct_b1
    mvm_gateway_rc2
    mvm_hillside_v6
    mvm_hydro_a3
    mvm_isolation_b5
    mvm_machine_attacks_ep1
    mvm_machine_attacks_ep2
    mvm_machine_attacks_ep3
    mvm_machine_attacks_ep4
    mvm_machine_attacks_ep6
    mvm_machine_attacks_ep7
    mvm_machine_attacks_ep8
    mvm_machine_attacks_ep9
    mvm_maelstrom_rc1
    mvm_oilrig_rc3
    mvm_overlord_b3
    mvm_plateau_b5
    mvm_saddle_s14
    mvm_sandstone_s23
    mvm_skullcove_rc1
    mvm_sludge_b4_fix1
    mvm_troopers_defend
    mvm_ventus_b6
    mvm_warehouse_v1


    For a list of associated missions check the OP.
  9. Re: Map & Mission Rotation / Suggestions

    #15097
    Added mvm_machine_attacks_ep10 and mvm_machine_attacks_ep10b to the rotation.
  10. Re: Map & Mission Rotation / Suggestions

    #15121
    There is something wrong with the 2nd room in Machine Attacks 10b. How are we supposed to get out?  All there is in there is a dark hallway with a bright light ahead and ... nothing!
  11. Re: Map & Mission Rotation / Suggestions

    #15323
    Okay so, because the map maker of the machine attacks series of maps has no clue what he's doing, I've been forced to rename all of the machine hell maps so that players who have previously downloaded other versions of the map (from other servers or whatnot) will now be able to redownload our versions of the maps and be able to play just fine now.

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