Dbs_Minecraft

  1. Dbs_Minecraft

    #14828
    Hello everybody,
    This is my second Dodgeball map for TF2.
    Some time was spent on this, let me know what you think.

    **Re-Released after a year of giving up.
    Name: DBS_Minecraft
    Version: RC1d
    Screenshots:
    http://puu.sh/cutM9/27f2650375.jpg
    http://puu.sh/cutMw/e137bbf16d.jpg
    http://puu.sh/cutNs/1ec8dbf783.jpg
    Credits:
    Toshibaru (Myself) Map creator/idea
    Venom -V- (AKA Donbot) Help with various things.

    ** RC1d

    Download:
    RC1d:
    https://www.dropbox.com/s/2afxoac21xnaj5m/dbs_minecraft_rc1d.bsp?dl=0

    Quoted text
    Version History
    ~~~
    Version: RC1d
    *fixed entity issues.
    ~~
    Version: RC1a
    *Re-Released and Fixed the Rockets/Nukes slowing down to 0MPH. (See this GLITCH) ??
    ~~
    Version: RC1
    *Added delay/sound effect to creepers exploding.
    *Fixed Easter egg reseting.
    *If easter egg has already been teleported to, fire particle now appears.
    *Fixed rockets spawning, after the last person goes into the easter egg.
    ~~
    Version: B4
    *Redid the Rocket spawning, should work 100% now.
    *Added an extra particle to the creeper spawners. You'll like it.
    ~~
    Version: B3
    *Fixed dual rocket spawning (Half-way lol)
    *Fixed Lava not dealing damage
    *Made it so teleport works once per team side (Easter Egg)
    *If you try to use a teleport for the egg that has already been used, you will die.
    ~~
    Version: B2
    *Fixed sides the rockets/nukes spawn on.
    *Upped the Damage for the lava
    *Removed a layer off all of the mountains.
    *Lowered rocket initial speed from 800 to 650.
    *Made a system to reset the Easter Egg.
    ~~
    Version: B1
    *Release.
  2. Re: Dbs_Minecraft

    #14834
    There's something that's very wrong with the entity logic in all three versions of the map.

    Here's some console spew that occurs when running them:


    Dead end link: Red_creeper_byebye1
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.
    AllocTouchLink: failed to allocate touchlink_t.


    The AllocTouchLink failures end up completely crushing server performance (making my test server struggle to even run at 3 ticks per second) when a few bots/players get added.

    Here's the trigger volumes that keep continuously triggering touch events with each other:


    add 0x130ADA8C: blublock9-Trigger_blue (247-746) [2015 in play, 2048 max]
    add 0x130ADAA0: Trigger_blue-blublock9 (746-247) [2016 in play, 2048 max]
    add 0x130AA404: blublock9-Trigger_blue (255-746) [2017 in play, 2048 max]
    add 0x130AA418: Trigger_blue-blublock9 (746-255) [2018 in play, 2048 max]
    add 0x130A7F38: blublock9-Trigger_blue (256-746) [2019 in play, 2048 max]
    add 0x130A7F24: Trigger_blue-blublock9 (746-256) [2020 in play, 2048 max]
    add 0x130AE374: blublock9-Trigger_blue (257-746) [2021 in play, 2048 max]
    add 0x130AE388: Trigger_blue-blublock9 (746-257) [2022 in play, 2048 max]
    add 0x130AE57C: blublock9-Trigger_blue (265-746) [2023 in play, 2048 max]
    add 0x130AE590: Trigger_blue-blublock9 (746-265) [2024 in play, 2048 max]
    add 0x130A8A8C: blublock9-Trigger_blue (266-746) [2025 in play, 2048 max]
    add 0x130A8AA0: Trigger_blue-blublock9 (746-266) [2026 in play, 2048 max]
    add 0x130ABD2C: blublock9-Trigger_blue (267-746) [2027 in play, 2048 max]
    add 0x130ABD40: Trigger_blue-blublock9 (746-267) [2028 in play, 2048 max]
    add 0x130AF224: blublock9-Trigger_blue (275-746) [2029 in play, 2048 max]
    add 0x130AF238: Trigger_blue-blublock9 (746-275) [2030 in play, 2048 max]
    add 0x130A9194: blublock9-Trigger_blue (276-746) [2031 in play, 2048 max]
    add 0x130A91A8: Trigger_blue-blublock9 (746-276) [2032 in play, 2048 max]
    add 0x130A9644: blublock9-Trigger_blue (277-746) [2033 in play, 2048 max]
    add 0x130A9658: Trigger_blue-blublock9 (746-277) [2034 in play, 2048 max]
    add 0x130A8154: blublock9-Trigger_blue (320-746) [2035 in play, 2048 max]
    add 0x130A8168: Trigger_blue-blublock9 (746-320) [2036 in play, 2048 max]
    add 0x130B0F5C: blublock9-Trigger_blue (321-746) [2037 in play, 2048 max]
    add 0x130B0F70: Trigger_blue-blublock9 (746-321) [2038 in play, 2048 max]
    add 0x130AA97C: blublock9-Trigger_blue (322-746) [2039 in play, 2048 max]
    add 0x130AA990: Trigger_blue-blublock9 (746-322) [2040 in play, 2048 max]
    add 0x130AA1FC: blublock9-Trigger_blue (323-746) [2041 in play, 2048 max]
    add 0x130AA210: Trigger_blue-blublock9 (746-323) [2042 in play, 2048 max]
    add 0x130B13BC: blublock9-Trigger_blue (324-746) [2043 in play, 2048 max]
    add 0x130B13D0: Trigger_blue-blublock9 (746-324) [2044 in play, 2048 max]
    add 0x130AF83C: blublock9-Trigger_blue (325-746) [2045 in play, 2048 max]
    add 0x130AF850: Trigger_blue-blublock9 (746-325) [2046 in play, 2048 max]
    add 0x130B0764: blublock9-Trigger_blue (326-746) [2047 in play, 2048 max]
    add 0x130B0778: Trigger_blue-blublock9 (746-326) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (327-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-327) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (356-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-356) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (357-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-357) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (358-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-358) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (359-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-359) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (360-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-360) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: blublock9-Trigger_blue (361-746) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.
    add 0x00000000: Trigger_blue-blublock9 (746-361) [2048 in play, 2048 max]
    AllocTouchLink: failed to allocate touchlink_t.


    These definitely need to be fixed first before the map can even be considered for rotation.

    Edit:

    Also in the future please consider a better file host that doesn't have 30kB/s downloads. Try dropbox.
  3. Re: Dbs_Minecraft

    #14851
    Everything looks good now, and I haven't experienced any issues with rockets slowing down so I've tossed it into the server rotation.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server