Base jumping in a nutshell

  1. Base jumping in a nutshell

    #13811
    No idea why no one else hasn't complained about this or even brought this up yet, but there is literally no reason for the base jumper to be on freakfortress. It's easily the biggest time wasting tool on the server at this point and damn near impossible to deal with in some cases if said soldier wants to just keep flying away. Combining that with a map with a really high ceiling and you have soldiers literally floating for a entire round and not doing a thing, but wasting time all the way until they are the last person alive.
  2. Re: Base jumping in a nutshell

    #13813
    rage doesn't make them fall down. raging them depends on the boss and if you get a gun or not.
  3. Re: Base jumping in a nutshell

    #13814
    just rage (if available) when they're near the ground so they can't jump away again
  4. Re: Base jumping in a nutshell

    #13815
    bgkiller wrote View original post
    rage doesn't make them fall down. raging them depends on the boss and if you get a gun or not.


    Rage doesn't disable the parachute? If so, we can probably fix that.
  5. Re: Base jumping in a nutshell

    #13816
    If you rage them in the air they continue to float
  6. Re: Base jumping in a nutshell

    #13818
    VoiDeD wrote View original post
    Rage doesn't disable the parachute? If so, we can probably fix that.


    How bout no.
  7. Re: Base jumping in a nutshell

    #13820
    Can't be fixed its made to float when stun so u can't do shit
  8. Re: Base jumping in a nutshell

    #13825
    Alright I've made it so the stun rages will now remove the parachute from players within range of being scared.
  9. Re: Base jumping in a nutshell

    #13848
    Just remove soldier class and done, problem solved. where is my novel prize?
  10. Re: Base jumping in a nutshell

    #13851
    Sakuya wrote View original post
    Just remove soldier class and done, problem solved. where is my novel prize?

    *starts doing it as demoman with stickies*

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