New update brings hats to buildings in Saxton Hell!

  1. Re: New update brings hats to buildings in Saxton Hell!

    #13405
    Honeycoin wrote View original post
    Is that a donator perk?


    Nope, any time a sentry or dispenser is built by anyone it will have a random hat from a preset list on top.

    Also, Punishment, not sure why I didn't notice this till now, but those texture resolutions are seriously low. I honestly thought you had put a mosaic censor over the text on the dispenser for some reason, then I looked again and realized that all of the textures are blurry in your screen shots.
  2. Re: New update brings hats to buildings in Saxton Hell!

    #13464
    Maybe his computer can't display high resolution; for some reason he's using an IGD or has a low-end graphics card. Also, while it seems fair that there is some trade-off between speed and quality, setting the quality higher than what your machine can handle makes it more prone to crashing. TF2 only needs 1GB RAM and a GPU with 256 MB memory (at best).
  3. Re: New update brings hats to buildings in Saxton Hell!

    #13471
    Honeycoin wrote View original post
    Maybe his computer can't display high resolution; for some reason he's using an IGD or has a low-end graphics card. Also, while it seems fair that there is some trade-off between speed and quality, setting the quality higher than what your machine can handle makes it more prone to crashing. TF2 only needs 1GB RAM and a GPU with 256 MB memory (at best).


    He plays on a potato, he bought it at his local grocery store. It runs SpudOS-98 and comes with the latest sea salt and vinegar chip.

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