Some things that would make people rage less.

  1. Some things that would make people rage less.

    #924
    Are you ready for a lot of bitching? OK; here goes:


    Class restrictions don't apply in Fortwars, class restrictions SHOULD be applied, there have been times where the opposing team/my team have gone on a full blown scout barrage. Other times its been a heavy onslaught. And even times where engineers would just gun down your whole fort with wranglers then start going heavy again. I was really hoping that maybe we can do we can have: 2 scouts, no limit on soldiers, 2 pyros (because pyros can burn through props you have set down), 2 Demomen (Demomen can completely decimate a fort in seconds with the sticky launcher), 2 Heavies (Same story with demoman but also applies with the players in the forts), 3 Engineers, Medics shouldn't have a limit, 3 snipers (If a team has like 4 snipers, then it is doomed to lose, most of the time these snipers don't hit their targets, but when they do, its a massacre, spies don't need a limit.
  2. Re: Some things that would make people rage less.

    #927
    I'm liking this idea!

    I was one of those people who raged not too long ago about the Pyro limit and the Scouts. It's hard to explain, but it's easy to understand once you meet a team full of Pyros and Spawncamping Engineers.
  3. Re: Some things that would make people rage less.

    #1044
    Honestly, I've never quite agreed with class restrictions on gamemodes where the teams are even. It's really up to the players on a team to work together and make smart choices.

    If a whole team goes heavy, the other team should counter by perhaps also going heavy?

    I don't really want to limit how people are able to play the game.

    Bad players became a fact of life for TF2 when it went free to play and you can't really fix that, and I think class restrictions would just upset the people who want to play their favorite class.

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