Weapon Buff: The Air Strike

  1. Weapon Buff: The Air Strike

    #13170
    The Air Strike for those that do not know is the new soldier rocket launcher. It has nearly the same stats as the Liberty Launcher but minus the speed buff and rocket jump damage reduction.

    With the Air Strike, you gain one more rocket in your clip ( for a maximum of 8 ) for each kill, although there is no way to take advantage of it. All it is on vsh is a stock rocket with less damage and AOE. Something like 6 rockets or so would be a good number in my opinion.
  2. Re: Weapon Buff: The Air Strike

    #13171
    Novaxzx wrote View original post
    The Air Strike for those that do not know is the new soldier rocket launcher. It has nearly the same stats as the Liberty Launcher but minus the speed buff and rocket jump damage reduction.

    With the Air Strike, you gain one more rocket in your clip ( for a maximum of 8 ) for each kill, although there is no way to take advantage of it. All it is on vsh is a stock rocket with less damage and AOE. Something like 6 rockets or so would be a good number in my opinion.

    I think Lunacy mentioned something where he was suggesting to make the Air Strike have an extra rocket in the clip after they did a sufficient amount of damage (~200 I think).
  3. Re: Weapon Buff: The Air Strike

    #13173
    Punishment_Fatal wrote View original post
    I think Lunacy mentioned something where he was suggesting to make the Air Strike have an extra rocket in the clip after they did a sufficient amount of damage (~200 I think).
    That would be a single direct rocket, 500 per rocket would be more reasonable.

    Anyhow, I just noticed his topic was somewhat similar to this. I was judging by the title it was something like "What do you think of the new weapons?"
  4. Re: Weapon Buff: The Air Strike

    #13179
    Setting the maximum clip size from plugin land isn't very feasible, we'd have to do something different.
  5. Re: Weapon Buff: The Air Strike

    #13182
    VoiDeD wrote View original post
    Setting the maximum clip size from plugin land isn't very feasible, we'd have to do something different.

    My only suggestion is try to make it work like the Eyelander.
    I mean, look at how much we changed the bazaar bargain. (gain head on miss, lose heads on hit)

    Novaxzx wrote View original post
    That would be a single direct rocket, 500 per rocket would be more reasonable.

    2500 damage for max clip size [8], probably, 2000 would work too

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