New donator perk: Trails!

  1. New donator perk: Trails!

    #872
    So I spent some time making a neat donator perk for the non-turbo-competitive servers the servers where it wouldn't have a huge impact on gameplay).

    It looks a little something like this:

    Forum post image

    Right now it's available on deathrun, jump, trade, and dodgeball. It's still a little in the early stages where some trails are obnoxiously annoying, so I'll be tweaking it a little going forward.

    To use it, simply use the !trail command in chat.
  2. Re: New donator perk: Trails!

    #878
    just don't make the same mistake that Sass had with thier trails:

    at the end of the day you couldn't see through them.

    make them transparent enough to see through yet visible enough to see the graphics used and this non-donor won't mind this addition
  3. Re: New donator perk: Trails!

    #881
    It's a little different from gmod. We don't get complete control over the trails and how visible they are, we can only attach what tf2 provides.
  4. Re: New donator perk: Trails!

    #883
    Inb4 donators start scamming fake unusual hats using this mod. lol
    Also I noticed that the "Weapon" trails don't work for the Heavy, Demo, Spy, Sniper and the medic, was this intended?

    Random/Unrelated: The Frying pan for the heavy is a bit overpowered on zombie fortress. Would it possible to turn the trade server to like 24/7 hugbox, and add another server with random mods and we can just goof around, micspam, roleplay and do whatever? Thats basically what anyone does on the trade server anyway.

    I'm just posting these random thoughts here since you'll most likely have your attention on this thread.
  5. Re: New donator perk: Trails!

    #884
    I made a small change where the trail will be hidden from the player wearing it in first person. That should help any visibility issues when using trails attached to your head when in first person mode.

    Shae wrote View original post
    Also I noticed that the "Weapon" trails don't work for the Heavy, Demo, Spy, Sniper and the medic, was this intended?

    Some player models don't have the "weapon" attachment point. Not much I can do about that, it's just how valve made the models.

    Shae wrote View original post
    Random/Unrelated: The Frying pan for the heavy is a bit overpowered on zombie fortress. Would it possible to turn the trade server to like 24/7 hugbox, and add another server with random mods and we can just goof around, micspam, roleplay and do whatever? Thats basically what anyone does on the trade server anyway.

    24/7 hugbox would probably kill the server, since people actually try to kill each other on the server for some reason.

    As for a "goof around" server, we'll see. I don't like the idea of adding a server like that cause I feel like it would be a waste of resources. (ie: Why add that server when we can run something like randomizer hell?)
  6. Re: New donator perk: Trails!

    #885
    Trails are pretty neat, and if you decide to male Randomizer Hell, I'll love you more than I already do lol.
  7. Re: New donator perk: Trails!

    #960
    I always loved trails, I have the Konata trail on the sassilization servers.
  8. Re: New donator perk: Trails!

    #1139
    VoiDeD wrote View original post
    (ie: Why add that server when we can run something like randomizer hell?)


    Holy shit I just realized how awesome randomizer hell would be.
  9. Re: New donator perk: Trails!

    #3638
    I've went through and updated this plugin with some fancy new trails. Additionally, I've added it to the prophunt server for the hunting team.
  10. Re: New donator perk: Trails!

    #3668
    VoiDeD wrote View original post
    I've went through and updated this plugin with some fancy new trails. Additionally, I've added it to the prophunt server for the hunting team.


    Regarding the trail that distorts your entire screen when you look at the player who has it equipped: WHY?

    I've been told it's admin only but still - who thought that was a good idea?
  11. Re: New donator perk: Trails!

    #3670
    VoiDeD wrote View original post
    Clearly, one of the admins. :>


    I can't find a way to turn them off..

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