dbs_rebound_b9

  1. dbs_rebound_b9

    #12721
    Another one that I started and finished today, sorry the file is a little large.

    https://www.dropbox.com/s/pz2b65c6xrzl6dc/dbs_rebound_b9.bsp

    *Edit: Updated with a few minor details.

    **Edit 2: Widened the spawn hole thing.

    ***Edit 3: Removed the middle pipe and raised the spawn.

    ****Edit 4: Hopefully fixed the spawner to where it points up now.

    *****Edit 5: Because I forgot the lighting.

    ******Edit 6: Fixed a few logics.

    *Edit 7* Added secret.

    Edit 8: 1 nuke

  2. Re: dbs_rebound_b2

    #12771
    The rockets don't have enough space within the cylinder where the spawner is, they keep exploding right as they spawn.

    Forum post image
  3. Re: dbs_rebound_b3

    #13035
    Still happening. It might be cause the spawner is inside the bottom surface of the cylinder?
  4. Re: dbs_rebound_b4

    #13058
    I just went ahead and did the simplest solution I could. This one should work correctly, I really don't want to have to recompile this. Thanks~
  5. Re: dbs_rebound_b4

    #13073
    X1acecombat wrote View original post
    I really don't want to have to recompile this.


    :S

    The spawner is aimed downwards. So the nukes hit the edge of the platforms before they get a chance to get to players.

    That was probably the original issue.
  6. Re: dbs_rebound_b8

    #13259
    Sweet, almost there. It seems that the spawner is allowing multiple nukes in play at one time. I don't recall what keyvalue on the spawner needs to be changed for this, though.

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