I leave for one month and this happens...
#12607Guys please... You play on the server... You play on it often... Why not do something about it? (instead of complaining... Which I get ALOT)
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007230
http://steamcommunity.com/sharedfiles/filedetails/?id=261007245
Description- collision bug
Yeah the green door at the very end sometimes pushes players down into the ground... Or should I say into the square below the door.
Consideration- Low
Suggestion(s)- Just zone the area right below the door if you can't find a way around this. At the very least you can prevent players from taking up the rest of the round for player who don't know how to kill themselves (in-game of course).
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007253
http://steamcommunity.com/sharedfiles/filedetails/?id=261007269
http://steamcommunity.com/sharedfiles/filedetails/?id=261007279
Description- player exploit/map bug
This is the third trap in the map. A fair amount of players will attempt to stand on where the gate went down after the Hale has activated the trap... When the trap is over the gate that is under the player will become stuck on one side... Blocking the people on the other side of the map from advancing through the map the entire round.
Consideration- Very high
Suggestion(s)- (none)
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007291
http://steamcommunity.com/sharedfiles/filedetails/?id=261007305
I'm not sure if this is intentional or not. The screen shots here are proof that you do not take damage with a G.R.U... I have thrown my Sandvich on the ground. Note the amount of time that passes by and that my Sandvich is regenerating AND the players spectating me are the same people.
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007324
http://steamcommunity.com/sharedfiles/filedetails/?id=261007346
http://steamcommunity.com/sharedfiles/filedetails/?id=261007364
http://steamcommunity.com/sharedfiles/filedetails/?id=261007387
Description- Map bug
It seems to be caused by players although much more unintentional then that of the third trap in the map (take note of the soldier rag doll at the beginning of the third trap of the map in each screenshot for further proof). These here are separate screen shots showing you that the trap is stuck. This prevents players from advancing through the rest of the map for the entire round.
I also understand that this issue was address here. I am not entirely sure if the issue is fixed or not. (testing required)
Consideration- Moderate
Suggestion(s)- (none)
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_dev_v2
http://steamcommunity.com/sharedfiles/filedetails/?id=261007404
http://steamcommunity.com/sharedfiles/filedetails/?id=261007429
http://steamcommunity.com/sharedfiles/filedetails/?id=261007452
Description- DAFUQ (spawn glitch)
Not that it happens very often but it happens. I have taken screenshots of players who have unintentionally spawned inside of the area Hale is in. I just thought I should raise awareness that this happens.
Consideration- none
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007230
http://steamcommunity.com/sharedfiles/filedetails/?id=261007245
Description- collision bug
Yeah the green door at the very end sometimes pushes players down into the ground... Or should I say into the square below the door.
Consideration- Low
Suggestion(s)- Just zone the area right below the door if you can't find a way around this. At the very least you can prevent players from taking up the rest of the round for player who don't know how to kill themselves (in-game of course).
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007253
http://steamcommunity.com/sharedfiles/filedetails/?id=261007269
http://steamcommunity.com/sharedfiles/filedetails/?id=261007279
Description- player exploit/map bug
This is the third trap in the map. A fair amount of players will attempt to stand on where the gate went down after the Hale has activated the trap... When the trap is over the gate that is under the player will become stuck on one side... Blocking the people on the other side of the map from advancing through the map the entire round.
Consideration- Very high
Suggestion(s)- (none)
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007291
http://steamcommunity.com/sharedfiles/filedetails/?id=261007305
I'm not sure if this is intentional or not. The screen shots here are proof that you do not take damage with a G.R.U... I have thrown my Sandvich on the ground. Note the amount of time that passes by and that my Sandvich is regenerating AND the players spectating me are the same people.
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_ironworks_beta
http://steamcommunity.com/sharedfiles/filedetails/?id=261007324
http://steamcommunity.com/sharedfiles/filedetails/?id=261007346
http://steamcommunity.com/sharedfiles/filedetails/?id=261007364
http://steamcommunity.com/sharedfiles/filedetails/?id=261007387
Description- Map bug
It seems to be caused by players although much more unintentional then that of the third trap in the map (take note of the soldier rag doll at the beginning of the third trap of the map in each screenshot for further proof). These here are separate screen shots showing you that the trap is stuck. This prevents players from advancing through the rest of the map for the entire round.
I also understand that this issue was address here. I am not entirely sure if the issue is fixed or not. (testing required)
Consideration- Moderate
Suggestion(s)- (none)
________________________________________________________________________________________________________________________________________________
Map name- vsh_dr_dev_v2
http://steamcommunity.com/sharedfiles/filedetails/?id=261007404
http://steamcommunity.com/sharedfiles/filedetails/?id=261007429
http://steamcommunity.com/sharedfiles/filedetails/?id=261007452
Description- DAFUQ (spawn glitch)
Not that it happens very often but it happens. I have taken screenshots of players who have unintentionally spawned inside of the area Hale is in. I just thought I should raise awareness that this happens.
Consideration- none
