Records and Time

  1. Records and Time

    #12245
    [JH] Lunacy has completed Sync, the final course as a Engineer!
    [JH] Completed Whole Map run in 00:00.00!
    [JH] Want to run it again? Use the !speedrun command!

    Teleporters still count in case future Ranked mode is activated.
    Suggestion is that using taking an engineer's teleporter disables timer for your run (probably just for ranked in the future) and possibly a toggle option to disable the ability to take teleporters to prevent griefing if that is possible.
  2. Re: Records and Time

    #12249
    We already prevent taking teleporters for things such as hardcore mode. Ranked speedruns would have the same logic.

    What's odd, however, is that taking a teleporter apparently didn't trigger any skipped jump detection for you.
  3. Re: Records and Time

    #12256
    VoiDeD wrote View original post
    What's odd, however, is that taking a teleporter apparently didn't trigger any skipped jump detection for you.

    First time I saw any skip detection was on Jump_Bomb but only sometimes, still got 00:00.00  :P

    Edit: Was basically like, I placed a teleporter on the final point and it counted  the time before the teleporter cancelled it.  But that was back then and it is fix now.
  4. Re: Records and Time

    #12459
    Okay well I understand what happened now. Technically you did trigger a skip detection, but the plugin still said you 'completed' the course, it just didn't give you your time.

    It should look like this when that happens:
    Quoted text
    [JH] √oidy has completed Khoa, the final course as a Engineer!
    [JH] Your speedrun timer has been stopped due to skipping a jump!


    And when legitimately completing:
    Quoted text
    [JH] √oidy has completed Khoa, the final course as a Engineer!
    [JH] Completed Whole Map run in 01:15.30!
    [JH] Want to run it again? Use the !speedrun command!


    Getting it to not display the completion text has been on my todo list.

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