Aconian bug/problem

  1. Aconian bug/problem

    #11878
    At the beginning of Aconian, when Hale picks a color and the door opens for the players to fall through, apparently you can sit around as Hale and not choose/open the door. We were forced to sit in the spawn room, until Motivator came and killed us all.

    Awhile ago, I thought Aconian had something already that would pick a random color if Hale was AFK or did not choose. I dunno if this was taken out, if it broke, etc but it was really dumb to have a round where Hale *willingly* did not pick a color and forced us to lose. I know something was put in place for Hale's that didn't pick a door on the train/corridor trap, so it seems shitty there's not a better system at spawn.

    So yeah, fix that shit yo


  2. Re: Aconian bug/problem

    #11879
    Sounds like one of those ~random~ things that happen. The map should be selecting a doorway if hale doesn't.
  3. Re: Aconian bug/problem

    #11882
    I fully believe the second set of Hale's choice doors should be automatic at the start of the round.
  4. Re: Aconian bug/problem

    #11883
    I've seen the color be picked at random for Hale players that are AFK (so I figured the same would happen that round). This guy wasn't afk, just blatantly refused to pick a color and we died. I'm hoping that isn't abusable.

  5. Re: Aconian bug/problem

    #11884
    From what I can tell the one time it forced me to pick, it's just a suction thing. It's probably easy to counter with simple movements. Two fixes, one easy and one theoretically easy but I don't know shit about code. Easy one is put a killzone on the room Hale starts in after maybe 20-30 seconds or something. Theoretically easy one is have a trigger that selects a color without Hale having to be sucked into it. This one can also be at round start or can wait about 5-10 seconds.
    Voidy would have to test how abuseable this issue is first though.
  6. Re: Aconian bug/problem

    #11916
    If people are able to reproduce this bug and somehow continue to manage to make the map not choose a door, let me know and I'll see what I can do about it, because for now this just sounds like a rare issue.
  7. Re: Aconian bug/problem

    #11948
    Last version of the map....

    The area where Hale must choose a door to determine if players must advance through a hallway with a light or a train tunnel was fixed in the current version. Just saying.

    VoiDeD wrote View original post
    If people are able to reproduce this bug and somehow continue to manage to make the map not choose a door, let me know and I'll see what I can do about it, because for now this just sounds like a rare issue.


    Current version of the map knowen as vsh_dr_aconian_final2

    Too my understanding at least... This is not a rare issue. Fairly common bug as I'v been through the problem myself much too often. I just thought this was a feature and not a map bug.

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