the blackbox
#11470Ok im not damning the weapon itself. but the combination of things used with it,
ever since the conch got buffed more soldiers run around Regen health while using resourceful and killing with the black box. the health regen is off the charts bonkers. the average blackbox hit gives +15 hp not bad alone, add in multiple targets 2 hit thats +30 spread out. heres the issue. resourceful is too overpowered-for soldiers. blackbox and resourceful alone can carry the average scrub with no real skill but since the conch now gives 2hp per second more people are using it passively in combination with the perk and the blackbox, adding its rage ability of healing for how much damage was done with a minor speed buff. this is the problem and as long as i can remember mods have never done a thing to stop it. yes skill should be rewarded but the soldier gets more healing than a vampiric heavy. fighting against a soldeir with the buff poped as a scout heavy or spy is like going up against a fast exploding heavy with between 450-625 hp. the only thing left is group tactics where more than 5 or so zombies can even do anything but when you have 3-5 soldiers all using the same load out this becomes impossible. this is a bigger problem than a hunter scout with bleeds and cleavers. please mods either remove the passive healing/remove the conch atleast or remove the blackbox. when coupled with a medic they will never die.
ever since the conch got buffed more soldiers run around Regen health while using resourceful and killing with the black box. the health regen is off the charts bonkers. the average blackbox hit gives +15 hp not bad alone, add in multiple targets 2 hit thats +30 spread out. heres the issue. resourceful is too overpowered-for soldiers. blackbox and resourceful alone can carry the average scrub with no real skill but since the conch now gives 2hp per second more people are using it passively in combination with the perk and the blackbox, adding its rage ability of healing for how much damage was done with a minor speed buff. this is the problem and as long as i can remember mods have never done a thing to stop it. yes skill should be rewarded but the soldier gets more healing than a vampiric heavy. fighting against a soldeir with the buff poped as a scout heavy or spy is like going up against a fast exploding heavy with between 450-625 hp. the only thing left is group tactics where more than 5 or so zombies can even do anything but when you have 3-5 soldiers all using the same load out this becomes impossible. this is a bigger problem than a hunter scout with bleeds and cleavers. please mods either remove the passive healing/remove the conch atleast or remove the blackbox. when coupled with a medic they will never die.
