Some bugs/exploits to report.

  1. Re: Some bugs/exploits to report.

    #11019
    zf_hideout  Only leap scouts can get across, and unless people are paying attention it is possible to die before the round begins.
    zf_yard: zombies can destroy the barricades keeping them in much quicker than the setup gives, gotta be ready on red team before the round starts
    zf_fortress: same for leap scouts, but they're rarely successful on this map
    zf_compound_b5: no barricades in this one, zombies can immediately leave spawn during setup and attack


    I feel as though it's part of the map and aren't glitches.  Usually due to poor design unless they were never designed with the perks in mind.
  2. Re: Some bugs/exploits to report.

    #11023
    Lunacy wrote View original post
    zf_hideout  Only leap scouts can get across, and unless people are paying attention it is possible to die before the round begins.
    zf_yard: zombies can destroy the barricades keeping them in much quicker than the setup gives, gotta be ready on red team before the round starts
    zf_fortress: same for leap scouts, but they're rarely successful on this map
    zf_compound_b5: no barricades in this one, zombies can immediately leave spawn during setup and attack


    I feel as though it's part of the map and aren't glitches.  Usually due to poor design unless they were never designed with the perks in mind.


    I could take a crack at these if you'd like, just add it to that thread I have going.
  3. Re: Some bugs/exploits to report.

    #11028
    h_twenty wrote View original post
    Lunacy wrote View original post
    zf_hideout  Only leap scouts can get across, and unless people are paying attention it is possible to die before the round begins.
    zf_yard: zombies can destroy the barricades keeping them in much quicker than the setup gives, gotta be ready on red team before the round starts
    zf_fortress: same for leap scouts, but they're rarely successful on this map
    zf_compound_b5: no barricades in this one, zombies can immediately leave spawn during setup and attack


    I feel as though it's part of the map and aren't glitches.  Usually due to poor design unless they were never designed with the perks in mind.

    I could take a crack at these if you'd like, just add it to that thread I have going.

    I'm more biased in which I love do do this with leap spy/scout, but I don't get killed by them because I do pay attention because I know it's possible.
  4. Re: Some bugs/exploits to report.

    #11117
    @Lunacy
    Thanks for adding me and talking to be about this.
    Even if he got there, it doesn't matter. The zombies can still cap. And the only possible way I can surmise of him getting there is he somehow rode the train. Thats really fucking hard to do (the train model has collisions disabled, and has an invisible case around it and a kill trigger in front of it.)
    Anyway.

    As for farm field, idk I think I've done that one a loooong time ago. idk lol, almost nobody knows about it, lets try to keep it dat way.
  5. Re: Some bugs/exploits to report.

    #11484
    In addition, Heavy zombies with Natashca and Thieving perk, if any weapon is stolen, they have almost infinite ammo, with no damage reduction comparable to stock Miniguns. Takes humans down really quickly and seems like an exploit, especially when some Cow Mangler Soldiers team up with them to troll.
  6. Re: Some bugs/exploits to report.

    #11486
    OtakuWandering wrote View original post
    In addition, Heavy zombies with Natashca and Thieving perk, if any weapon is stolen, they have almost infinite ammo, with no damage reduction comparable to stock Miniguns. Takes humans down really quickly and seems like an exploit, especially when some Cow Mangler Soldiers team up with them to troll.


    Yeah, after a player named 'Soler Boy' began telling everyone he could about it today. It is really messing up the balance in the server.

    Also there is a glitch with a spy carrying a spycicle where after being exposed to fire the weapon is not removed but they are still given the invulnerability to fire. It really makes them hard to deal with as a pyro.
  7. Re: Some bugs/exploits to report.

    #11531
    I'm not sure if it was a one time glitch but when playing zf_helmsdeep_sd_v1 the map was literally unwinnable for humans. Even after the survival timer ran out the match continued with 00:00 on the clock. It is a very hard map as it is, so that was actually the only instance I'd ever seen humans survive that long. I'll try to get a picture if it happens again.

    Also on the topic of Helmsdeep, not so much a glitch but a possible exploit whether intended or not is the ability to leap over the walls and capture the points before the walls have actually been destroyed. Makes defending the map extremely tough and forces the human forces to spread out considerably across a large map instead of being able to concentrate on the carts.
  8. Re: Some bugs/exploits to report.

    #11554
    OtakuWandering wrote View original post
    In addition, Heavy zombies with Natashca and Thieving perk, if any weapon is stolen, they have almost infinite ammo

    This should be fixed now, thanks for the report!
  9. Re: Some bugs/exploits to report.

    #16243
    I have noticed a glitch with the selfless perk.  I do not know if it is new, however if a survivor takes damage during setup and then shifts to spectator they will detonate killing red team.  we found this on the map zf_offices when the zombies had some toxics. i then shifted to spectate and wound up killing my entire team.  then to confirm what happened another person who was selfless also shifted mid round, this had the same result of red team being killed.
  10. Re: Some bugs/exploits to report.

    #16244
    Akeed wrote View original post
    I have noticed a glitch with the selfless perk.  I do not know if it is new, however if a survivor takes damage during setup and then shifts to spectator they will detonate killing red team.  we found this on the map zf_offices when the zombies had some toxics. i then shifted to spectate and wound up killing my entire team.  then to confirm what happened another person who was selfless also shifted mid round, this had the same result of red team being killed.


    Good catch, I've fixed this. Thanks!
  11. Re: Some bugs/exploits to report.

    #16245
    Now demoman and soldier primaries are being removed right as the match starts,lovely

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