Yup... More bugs and exploits

  1. Yup... More bugs and exploits

    #10520
    Ahh... Another set of server train wreaks. No I will not stop making these as long as I (pretty much) live on Deathrun #1. Glad to see that there where posts like mine before this post bringing up some problems with the server. Anyways here is your early Christmas present √oidy. (If you don't celebrate Christmas then feel free to ignore that last sentence)

    Map name- vsh_dr_may_fixed3

    http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
    http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

    Description- map exploit
    This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

    Consideration- Moderate

    Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.
    _______________________________________________________________________________________________________________________________________________________________________

    Map name- vsh_dr_castle_v2

    http://steamcommunity.com/sharedfiles/filedetails/?id=186783600
    http://steamcommunity.com/sharedfiles/filedetails/?id=186783616
    http://steamcommunity.com/sharedfiles/filedetails/?id=186783634

    Description- Map exploit
    So why am I floating?... Noclip likes a baws (<--no) (yes-->) There is a non-textured wall there and its placed for a reason. The wall does do its job but the downside is that people have used it to unfairly avoid the elevator trap (I'm staring at in the second screenshot). The elevator (yes that big stone platform at the bottom of the second screenshot for those who don't know) goes up and down to carry players who traverse the three long thin ass stone platforms to the barrels on the other side of a large gap. The reason I explained that if you jump on the elevator to late the elevator will lower to the bottom of the map and kill you. Hale can also activate a trap that switches the direction of the elevator. The invisible wall can be used to avoid this trap.

    Consideration- Low

    Suggestion(s)- Zone it if possible. I think you should zone the area between the pillars and the wall instead of on top the wall so players don't hit the zone when riding the elevator.
    _______________________________________________________________________________________________________________________________________________________________________

    Map name- vsh_dr_minecraft_b10

    http://steamcommunity.com/sharedfiles/filedetails/?id=187381182

    Description- Map bug
    That trap the pyro was supposed to be killed in never kills anyone. Nuff said.

    Consideration- low

    Suggestions- Fix it :D
    _______________________________________________________________________________________________________________________________________________________________________

    Map names: vsh_dr_smexytraps_v2 and vsh_dr_safety_first_final

    http://steamcommunity.com/sharedfiles/filedetails/?id=196098426

    http://steamcommunity.com/sharedfiles/filedetails/?id=203099164
    http://steamcommunity.com/sharedfiles/filedetails/?id=203099177

    Description- Player taunt exploit
    I wouldn't worry to much about Smexytraps but moreso Saftey first. I don't think I need to tell you any more then the fact that players are using high five taunts to block their own team around narrow parts of the map.

    Consideration- Low

    Suggestion(s)- Either disable taunting or place non-collision zones
    _______________________________________________________________________________________________________________________________________________________________________

    Map name- vsh_dr_universe_v4

    http://steamcommunity.com/sharedfiles/filedetails/?id=201144249

    Description- Rare glitch
    The second trap on the ceiling in this area got stuck. It moved after about a minute and it only happened once so there is nothing to worry about.

    Consideration- None

    _______________________________________________________________________________________________________________________________________________________________________

    Map name- vsh_dr_horrors

    http://steamcommunity.com/sharedfiles/filedetails/?id=202292851

    Description- Rare glitch
    Spike trap gone. Happened the day before this post.

    Consideration- None

    _______________________________________________________________________________________________________________________________________________________________________
    I couldn't believe this one. Remember when it was fixed?

    Map name- vsh_dr_slay_b5

    http://steamcommunity.com/sharedfiles/filedetails/?id=202292868
    http://steamcommunity.com/sharedfiles/filedetails/?id=202292887

    Description- Weapon exploit
    Remember when people would go into that trap with a chocolate bar and eat chocolate continuously to survive this trap and the motivator? Well the loophole to this is a freaking fish cake >_>

    Consideration- High

    Suggestion(s)- Use the same solution last time to the Fishcake



    ᴳᵒᵈ ᵐʸ ᵍᶫᶦᵗᶜʰ/ᵉˣᵖᶫᵒᶦᵗ ᶠᵒʳᵐᵃᵗ ᶫᵒᵒᵏˢ ˢᵒ ˢᵉˣʸ

    I tell you men every time I see something like this stuff im like

    Forum post image
  2. Re: Yup... More bugs and exploits

    #10522
    Baysick wrote View original post
    Ahh... Another set of server train wreaks. No I will not stop making these as long as I (pretty much) live on Deathrun #1. Glad to see that there where posts like mine before this post bringing up some problems with the server. Anyways here is your early Christmas present √oidy. (If you don't celebrate Christmas then feel free to ignore that last sentence)

    Map name- vsh_dr_may_fixed3

    http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
    http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

    Description- map exploit
    This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

    Consideration- Moderate

    Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.
    _________________________________________________________________________________________________________________________________


    The car goes down when jumped on, just faster when activated.
  3. Re: Yup... More bugs and exploits

    #10523
    111112oo wrote View original post
    The car goes down when jumped on, just faster when activated.


    True yes it does that... I'm just stating that something is activating the trap over and over besides the red team jumping on the car or hale activating the trap. Its much more difficult to jump on it even if the hale activated the trap.

    This is why I was descriptive with the problem in vsh_dr_castle_v2 sorry I wasn't clear there.
  4. Re: Yup... More bugs and exploits

    #10530
    Baysick wrote View original post
    Map name- vsh_dr_may_fixed3

    http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
    http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

    Description- map exploit
    This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

    Consideration- Moderate

    Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.

    Looks like the button to activate that trap was able to be used multiple times. I've fixed that now.


    Baysick wrote View original post
    Map name- vsh_dr_castle_v2

    http://steamcommunity.com/sharedfiles/filedetails/?id=186783600
    http://steamcommunity.com/sharedfiles/filedetails/?id=186783616
    http://steamcommunity.com/sharedfiles/filedetails/?id=186783634

    Description- Map exploit
    So why am I floating?... Noclip likes a baws (<--no) (yes-->) There is a non-textured wall there and its placed for a reason. The wall does do its job but the downside is that people have used it to unfairly avoid the elevator trap (I'm staring at in the second screenshot). The elevator (yes that big stone platform at the bottom of the second screenshot for those who don't know) goes up and down to carry players who traverse the three long thin ass stone platforms to the barrels on the other side of a large gap. The reason I explained that if you jump on the elevator to late the elevator will lower to the bottom of the map and kill you. Hale can also activate a trap that switches the direction of the elevator. The invisible wall can be used to avoid this trap.

    Consideration- Low

    Suggestion(s)- Zone it if possible. I think you should zone the area between the pillars and the wall instead of on top the wall so players don't hit the zone when riding the elevator.

    I think this one qualifies as an easter egg/feature for those brave enough or familiar enough to jump on the platforms.


    Baysick wrote View original post
    Map name- vsh_dr_minecraft_b10

    http://steamcommunity.com/sharedfiles/filedetails/?id=187381182

    Description- Map bug
    That trap the pyro was supposed to be killed in never kills anyone. Nuff said.

    Consideration- low

    Suggestions- Fix it :D

    Fixed!


    Baysick wrote View original post
    Map names: vsh_dr_smexytraps_v2 and vsh_dr_safety_first_final

    http://steamcommunity.com/sharedfiles/filedetails/?id=196098426

    http://steamcommunity.com/sharedfiles/filedetails/?id=203099164
    http://steamcommunity.com/sharedfiles/filedetails/?id=203099177

    Description- Player taunt exploit
    I wouldn't worry to much about Smexytraps but moreso Saftey first. I don't think I need to tell you any more then the fact that players are using high five taunts to block their own team around narrow parts of the map.

    Consideration- Low

    Suggestion(s)- Either disable taunting or place non-collision zones

    I consider these areas wide enough for players to navigate, even with people highfiving. I think a no-highfive zone may be a thing I'll create in the future, however.


    Baysick wrote View original post
    Map name- vsh_dr_universe_v4

    http://steamcommunity.com/sharedfiles/filedetails/?id=201144249

    Description- Rare glitch
    The second trap on the ceiling in this area got stuck. It moved after about a minute and it only happened once so there is nothing to worry about.

    Consideration- None

    If this turns out to happen often, it'll be something likely worth fixing.


    Baysick wrote View original post
    I couldn't believe this one. Remember when it was fixed?

    Map name- vsh_dr_slay_b5

    http://steamcommunity.com/sharedfiles/filedetails/?id=202292868
    http://steamcommunity.com/sharedfiles/filedetails/?id=202292887

    Description- Weapon exploit
    Remember when people would go into that trap with a chocolate bar and eat chocolate continuously to survive this trap and the motivator? Well the loophole to this is a freaking fish cake >_>

    Consideration- High

    Suggestion(s)- Use the same solution last time to the Fishcake

    Fixed!

    Thanks for the awesomely detailed reports, as always. :3

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server