Map exploit- vsh_dr_death-slope_v1_fix_s
#9992Notes for administrators- I took an extraneous number of pictures to make sure that this exploit is fixed correctly the first time around and to ensure that you administrators are not confused I numbered the screenshots to aid my explanation of this problem.
Map name- vsh_dr_death-slope_v1_fix_s
(Keep in mind I numbered the screenshots and rearranged the order in which I took them to show the order of process the exploit is used)
1. http://steamcommunity.com/sharedfiles/filedetails/?id=185540312
2. http://steamcommunity.com/sharedfiles/filedetails/?id=185278337
3. http://steamcommunity.com/sharedfiles/filedetails/?id=185540339
4. http://steamcommunity.com/sharedfiles/filedetails/?id=185278343
5. http://steamcommunity.com/sharedfiles/filedetails/?id=185278271
6. http://steamcommunity.com/sharedfiles/filedetails/?id=185278306
7. http://steamcommunity.com/sharedfiles/filedetails/?id=185278354
8. http://steamcommunity.com/sharedfiles/filedetails/?id=185278235
9. http://steamcommunity.com/sharedfiles/filedetails/?id=185278289
10. http://steamcommunity.com/sharedfiles/filedetails/?id=185278217
11. http://steamcommunity.com/sharedfiles/filedetails/?id=185540360
12. http://steamcommunity.com/sharedfiles/filedetails/?id=185540376
13. http://steamcommunity.com/sharedfiles/filedetails/?id=185540387
Description- As shown in the first four screenshots the pyro uses the top of the ninth trap to jump on to the arm of the elevator platform. On the ninth and tenth screenshots the pyro jumps from the elevator to the platform as they move past each other. Pyros can flare jump, heavies can use a G.R.U., and demos can caber onto the ninth trap and easily jump the gap between the elevator and the platform. This allows the red team to avoid automatic lazer traps, the empty door frames that players must do math to get past, the ninth trap, and generally catches the average Saxton Hale off guard making it the perfect "rusher" steroid.
Consideration- Moderate/high
Suggestion(s)-
I was going to tell administrators to zone the top of the ninth trap but I can see loopholes in these exploits. As you can see in the eleventh and twelfth trap the heavy can jump to the elevator as it moves away. This is another way to use the exploit but is much more risky as the elevator is moving.
The best solution I see to this is to zone the area between the elevator and the platform (the area that the ghost is looking at in the thirteenth screenshot). It may also be of your best interest to zone the top of the ninth trap (shown in screenshots 1 and 2 so players don't avoid the ninth trap unfairly).
Map name- vsh_dr_death-slope_v1_fix_s
(Keep in mind I numbered the screenshots and rearranged the order in which I took them to show the order of process the exploit is used)
1. http://steamcommunity.com/sharedfiles/filedetails/?id=185540312
2. http://steamcommunity.com/sharedfiles/filedetails/?id=185278337
3. http://steamcommunity.com/sharedfiles/filedetails/?id=185540339
4. http://steamcommunity.com/sharedfiles/filedetails/?id=185278343
5. http://steamcommunity.com/sharedfiles/filedetails/?id=185278271
6. http://steamcommunity.com/sharedfiles/filedetails/?id=185278306
7. http://steamcommunity.com/sharedfiles/filedetails/?id=185278354
8. http://steamcommunity.com/sharedfiles/filedetails/?id=185278235
9. http://steamcommunity.com/sharedfiles/filedetails/?id=185278289
10. http://steamcommunity.com/sharedfiles/filedetails/?id=185278217
11. http://steamcommunity.com/sharedfiles/filedetails/?id=185540360
12. http://steamcommunity.com/sharedfiles/filedetails/?id=185540376
13. http://steamcommunity.com/sharedfiles/filedetails/?id=185540387
Description- As shown in the first four screenshots the pyro uses the top of the ninth trap to jump on to the arm of the elevator platform. On the ninth and tenth screenshots the pyro jumps from the elevator to the platform as they move past each other. Pyros can flare jump, heavies can use a G.R.U., and demos can caber onto the ninth trap and easily jump the gap between the elevator and the platform. This allows the red team to avoid automatic lazer traps, the empty door frames that players must do math to get past, the ninth trap, and generally catches the average Saxton Hale off guard making it the perfect "rusher" steroid.
Consideration- Moderate/high
Suggestion(s)-
I was going to tell administrators to zone the top of the ninth trap but I can see loopholes in these exploits. As you can see in the eleventh and twelfth trap the heavy can jump to the elevator as it moves away. This is another way to use the exploit but is much more risky as the elevator is moving.
The best solution I see to this is to zone the area between the elevator and the platform (the area that the ghost is looking at in the thirteenth screenshot). It may also be of your best interest to zone the top of the ninth trap (shown in screenshots 1 and 2 so players don't avoid the ninth trap unfairly).

