Map exploit- vsh_dr_death-slope_v1_fix_s

  1. Map exploit- vsh_dr_death-slope_v1_fix_s

    #9992
    Notes for administrators- I took an extraneous number of pictures to make sure that this exploit is fixed correctly the first time around and to ensure that you administrators are not confused I numbered the screenshots to aid my explanation of this problem.

    Map name- vsh_dr_death-slope_v1_fix_s
    (Keep in mind I numbered the screenshots and rearranged the order in which I took them to show the order of process the exploit is used)
    1. http://steamcommunity.com/sharedfiles/filedetails/?id=185540312
    2. http://steamcommunity.com/sharedfiles/filedetails/?id=185278337
    3. http://steamcommunity.com/sharedfiles/filedetails/?id=185540339
    4. http://steamcommunity.com/sharedfiles/filedetails/?id=185278343
    5. http://steamcommunity.com/sharedfiles/filedetails/?id=185278271
    6. http://steamcommunity.com/sharedfiles/filedetails/?id=185278306
    7. http://steamcommunity.com/sharedfiles/filedetails/?id=185278354
    8. http://steamcommunity.com/sharedfiles/filedetails/?id=185278235
    9. http://steamcommunity.com/sharedfiles/filedetails/?id=185278289
    10. http://steamcommunity.com/sharedfiles/filedetails/?id=185278217
    11. http://steamcommunity.com/sharedfiles/filedetails/?id=185540360
    12. http://steamcommunity.com/sharedfiles/filedetails/?id=185540376
    13. http://steamcommunity.com/sharedfiles/filedetails/?id=185540387

    Description- As shown in the first four screenshots the pyro uses the top of the ninth trap to jump on to the arm of the elevator platform. On the ninth and tenth screenshots the pyro jumps from the elevator to the platform as they move past each other. Pyros can flare jump, heavies can use a G.R.U., and demos can caber onto the ninth trap and easily jump the gap between the elevator and the platform. This allows the red team to avoid automatic lazer traps, the empty door frames that players must do math to get past, the ninth trap, and generally catches the average Saxton Hale off guard making it the perfect "rusher" steroid.
    Consideration- Moderate/high
    Suggestion(s)-
    I was going to tell administrators  to zone the top of the ninth trap but I can see loopholes in these exploits. As you can see in the eleventh and twelfth trap the heavy can jump to the elevator as it moves away. This is another way to use the exploit but is much more risky as the elevator is moving.

    The best solution I see to this is to zone the area between the elevator and the platform (the area that the ghost is looking at in the thirteenth screenshot). It may also be of your best interest to zone the top of the ninth trap (shown in screenshots 1 and 2 so players don't avoid the ninth trap unfairly).
  2. Re: Map exploit- vsh_dr_death-slope_v1_fix_s

    #9993
    I've seen more people fail that jump than make it.

    And ignoring that, all it really skips is the math door which isn't really a big deal in and of itself anyway(though some people outright refuse to do 1st grade math apparently...).
    And it's not like it takes Hale forever to get to that next set of traps or anything either. He will literally get there before any form of "rusher" can.

    I see nothing to address, personally.
  3. Re: Map exploit- vsh_dr_death-slope_v1_fix_s

    #9995
    Its problems like these that people tend to ignore. To my perspective iv seen way to many people rush the hale then fail it and they avoid 3 sets of auto traps followed by a guessing trap and a trap the Hale can activate all at once. Also it wouldn't bother anyone for me to simply address the issue and have nothing happen rather then to not say anything.

    Or you just don't want this problem to be patched because you like using it?

    Forum post image
  4. Re: Map exploit- vsh_dr_death-slope_v1_fix_s

    #9996
    i had an exploit on alot of maps did i report them no (well i did for 3 or 4)
  5. Re: Map exploit- vsh_dr_death-slope_v1_fix_s

    #9997
    Wow your Filia signature is.... Unique... I just had to say that.  ::)
  6. Re: Map exploit- vsh_dr_death-slope_v1_fix_s

    #10001
    Baysick wrote View original post
    The best solution I see to this is to zone the area between the elevator and the platform (the area that the ghost is looking at in the thirteenth screenshot).


    This was the solution I attempted to go with, but unfortunately there's no easy way to zone these areas as both the elevator and platform cross through the area where the zone should be placed.

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