Powercore trade map: Entering enemy spawn exploit

  1. Powercore trade map: Entering enemy spawn exploit

    #9781
    Today, I was sitting in spawn, trying to buy a larriken robin. I was killed somehow, in the safety of my spawn. I did a bit more investigation, and I have assembled some screenshots of the case.

    I found 2 exploiters, Shroom and The_boogieman98 (who switched teams shortly after I got a screenshot or 2)

    http://steamcommunity.com/sharedfiles/filedetails/?id=178955683
    http://steamcommunity.com/sharedfiles/filedetails/?id=178955655
    http://steamcommunity.com/sharedfiles/filedetails/?id=178955631
    http://steamcommunity.com/sharedfiles/filedetails/?id=178956829
    http://steamcommunity.com/sharedfiles/filedetails/?id=178957839
    http://steamcommunity.com/sharedfiles/filedetails/?id=178957877
    http://steamcommunity.com/sharedfiles/filedetails/?id=178957907
    http://steamcommunity.com/sharedfiles/filedetails/?id=178957937
    http://steamcommunity.com/sharedfiles/filedetails/?id=178957966
    http://steamcommunity.com/sharedfiles/filedetails/?id=178960748
    http://steamcommunity.com/sharedfiles/filedetails/?id=178960797

    Please fix this.
  2. Re: Powercore trade map: Entering enemy spawn exploit

    #9783
    Hi, I'm the map creator, are they coming through the windows upstairs, or cliping through the wall, and does the server sell noclip? I am working on version b6 which will address bugs and tweaks.

    I made the windoes small, but maybe they are squizing through, I'll add no entries to those windows, but if you saw them glitching through a wall, can you tell or show me exactly where they came through.

    Thanks
  3. Re: Powercore trade map: Entering enemy spawn exploit

    #9784
    I found the problem and fixed it , they were putting a teleport, under the no_entry entity, on the upstairs door, it was 1 unit off of the floor, so the blueprint would slide under it ( or they were falling off of the roof and droping  the teleporter blueprint in the window as they fell),, . Both issues will  be fixed in version b6, coming out in few days.

    Thanks for the bug report

    Edited ^^
  4. Re: Powercore trade map: Entering enemy spawn exploit

    #9785
    Sweet, glad to hear it. We'll definitely be upgrading to b6 when it's out.

    As for noclip, we don't provide that to our players for this exact reason. We do, however, allow our donators to resize themselves to 50% of their normal size, so perhaps they could also fitting through small openings.
  5. Re: Powercore trade map: Entering enemy spawn exploit

    #9786
    At first i thought there is a teleporter somewhere but i couldn't find it ( i even switched teams and looked if it is in the other spawnroom somewhere...)
    I watched them for a while and VoiDeD is right.
    The donators just use the Resize command ;)
  6. Re: Powercore trade map: Entering enemy spawn exploit

    #9790
    ok, that makes sense..................thanks for the info, the resize is what they we're doing , they came in through the window ( while small )  because it did not have a no entry brush, that is now fixed. ( I forgot about resizing on some servers ).

    I have also opened up the garages on both sides of the map,  and added an admin office. And various other fixes, and tweaks.

    Thanks again guys

    .......... and thanks for running the map :)
  7. Re: Powercore trade map: Entering enemy spawn exploit

    #9791
    dogheadfish wrote View original post
    ok, that makes sense..................thanks for the info, the resize is what they we're doing , they came in through the window ( while small )  because it did not have a no entry brush, that is now fixed. ( I forgot about resizing on some servers ).

    I have also opened up the garages on both sides of the map,  and added an admin office. And various other fixes, and tweaks.

    Thanks again guys

    .......... and thanks for running the map :)

    No problem mate. I'm always happy to see a new trade map added to this server (hence my 20+ map suggestions on the thread :P)
  8. Re: Powercore trade map: Entering enemy spawn exploit

    #9816
    I also fixed the lag issues some people were having, and version b6 is almost ready.
  9. Re: Powercore trade map: Entering enemy spawn exploit

    #13673
    sorry for digging out this old topic but hey... look who decied to resize glitch into the enemy spawn...

    Forum post image

    oh and of course

    Forum post image

    any solution for that? except removing resize... i mean this is only possible on this map i guess...
  10. Re: Powercore trade map: Entering enemy spawn exploit

    #13676
    I've tweaked the resize plugin to account for correct player hull sizes now. Should prevent people clipping through walls.
  11. Re: Powercore trade map: Entering enemy spawn exploit

    #13681
    dogheadfish wrote View original post
    hi, did the server side fix, take care of it, or  do i need to do something? also, version b9 is out, not sure what version your running.

    download here, if needed: http://tf2.gamebanana.com/maps/178797

    Don't worry, the resize glitch is now fixed as the plugin now detects if someone is near a ceiling and will no longer resize them if they are. Anyways, we are currently running trade_power_core_b9.

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