Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

  1. Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

    #9423
    This is based off of Borderlands 2, the DLC character Krieg the bandit.


    The premise would be this would be a mostly melee boss, but will have a throwable axe and heal upon damage during rage (and instantly ignite himself)  (but sentries don't target)

    As an extra effect, He gains bonus speed when on fire, and has a 1/5th chance to ignite on a melee kill.

    OP? UP?
  2. Re: Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

    #9424
    hale are not allowed to gain speed boosts or hp gain since it su cheap rage with low hp back to half or almost full hp
  3. Re: Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

    #9425
    Mmm... I would say:
    Rage = explode that ignites everyone (nearby) on fire + short stun. Gain +1 Flying Guillotine (no recharge)(and reskinned to throw like a buzzsaw axe)
  4. Re: Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

    #9427
    Seems more balanced. As Lunacy and BoBoBo said, what I suggested may be overpowered.
  5. Re: Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

    #9432
    I don't really think making a 'non classic' hale is a good idea.

    Less people would know who it is.
  6. Re: Boss idea: Krieg the bandit (Or Hellborn Bandit if copyright)

    #9434
    ridiculed wrote View original post
    I don't really think making a 'non classic' hale is a good idea.

    Less people would know who it is.
    Since when is a new type of Hale bad? Or having to have a popular opinion to make a boss playable?

    I like the rage for 1 non-rechargeable guillotine idea as well as the ignite on hit idea. Recharging health and speed boosts are bad ideas, but wouldn't happen anyway.

    Sounds like a solid idea for a boss.

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