Author Topic: about the weapons unveiled today. (during Pyromania day 2)  (Read 8551 times)

Offline Rukrio

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about the weapons unveiled today. (during Pyromania day 2)
« on: June 26, 2012, 09:32:23 pm »
who wants to bet that people are going to whine and bitch about how OP/UP one of the new weapons are?

my bet's that the Soldier's new rocket launcher is going to get the nerfed due to how OP it looks until you notice the fact you can't rocket jump predictably with it. that and if you overload it it'll explode.

Help. I don't know where this belongs.

Offline Miaumon

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #1 on: June 27, 2012, 12:53:02 am »
Weapons are bad, tf2 has been unbalanced forever, done.

Offline Lyra

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #2 on: June 27, 2012, 02:13:29 am »
the new rocket launcher wont be able to hit hale because it goes into random dumb direction :L

Offline Antie97

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #3 on: June 27, 2012, 09:02:45 am »
no ammo from dispencers means low ammo most of the time so they'll only be able to fire a few rockets before having to find ammo.
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Offline Thochun

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #4 on: June 27, 2012, 02:46:20 pm »
In my opinion...
  • Baby Face's Blaster (Scout's Scattergun) - hmm... I say OP to certain class(es). Basically a new scatter gun that sacrifices dmg with accuracy. And it also brings the Scout's below average speed, but the dmg the Scout do with the weapon (or any) gains more speed until it's boost bar is full (where the Scout's speed is maxed at 196%). However if the scout wants to keep the speed, he cannot jump or he will lose it. The scout has to depend on speed to dodge enemy fire, like rocket's, minigun, and sniper. The only OP factor it comes from using this gun, is when a scout vs. a demo, medic, sniper (at close range), or probably a heavy.
  • Pretty Boy's Pocket Pistol (Scout's Pistol) - A little OP. The only reason ppl will use this weapon is for the health increase (somewhere around +19). The pistol also negates fall dmg, even the scout has many ways to avoid fall dmg. Despite the fact it has lower fire rate, it'll probably fire pretty fast with the 0.04 secs increase. The only real downside is the 50% more fire dmg vulnerability, but good luck trying to burn a scout. It's probably best to use it with the BFB (the scattergun) since he won't be jumping a lot.
  • Hitman's Heatmaker (Snip'r's ... Snip'r Rifle) - Still conpuzzled on what this snip'r rifle actually does, but for all I know is that you cant unscope while scoping.
  • Cleaner's Carbine (Snip'r's SMG) - ....I'm guessing OP if used right. The default SMG is the crappy weapon as it is, so just plainly using the new SMG hoping to get a kill will probably get yourself killed instead. The clip size is reduced to 20 (default 25) and slower rate of fire (which will show little difference). What makes this weapon useful is the 3 secs. of crits after a kill. But a normal snip'r would probably be far away from his kill with his snip'r rifle. So it's probably be best used with a skilled huntsman snip'r since he'll be more closer to the battle. Although, I don't know if the 3 secs. of crits activates if the snip'r kills with the Cleaner's Carbine or with any weapon. :-\
  • Beggar's Bazooka (Soldier's Rocket Launcher) - OP. Probably best used for destroying a sentry or a nest that is close around a corner with a well planned shot. This launcher becomes a deadly weapons at close to mid range, easily killing a heavy or a pyro. The downside of using this weapon is if the soldier overloads the launcher with more than 3 rockets (still unclear), it will either destroy the launcher and/or does self dmg. People complain about the inaccuracy of the launcher when rocket jumping, but don't I think it will make any big differences. The +3 degree deviation effect will only be noticeable when the soldier tries to use it from afar.
  • Scorch Shot (Pyro's Flare Gun) - UP. The distance for the knock back is undetermined, but my guess is as much as pyro's airblast. I don't think it will be an effective weapon since dmg is garbage (equivalent to detonator's detonation dmg). And the knock back is not constant and useful since it's only on a direct hit. But it'll probably be useful for pyros who uses a backburner or a phlo.
...to be concluded...
« Last Edit: June 27, 2012, 04:13:52 pm by Thochun »
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Offline Dangly Parts

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #5 on: June 27, 2012, 03:28:12 pm »
I want that flare gun....
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Offline DrJack Posts Ponies C:

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #6 on: June 28, 2012, 02:26:01 pm »
Every weapon is bad :c

Offline bombs

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Re: about the weapons unveiled today. (during Pyromania day 2)
« Reply #7 on: July 02, 2012, 04:16:43 am »
none of it's OP

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