Author Topic: Boss Rotation  (Read 160916 times)

Offline Miaumon

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Re: Boss Rotation
« Reply #120 on: March 30, 2013, 02:21:05 am »
Removed stats from melee of Arnold, Alien, and alien queen
Removed fire on hit from War Machine and Kratos
Fixed spy damage
Change Radigan's minigun to do .2 damage increase. Please let us know if this is still OP.
Changed wheatley sentry to a minisentry.

Offline Lunacy

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Re: Boss Rotation
« Reply #121 on: March 30, 2013, 11:21:48 am »
Wouldn't mind if more bosses took extra damage while their guns were active, would punish those who constantly gun people with rage.
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Offline Miaumon

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Re: Boss Rotation
« Reply #122 on: March 30, 2013, 12:42:52 pm »
>the higher damage he takes could mean he rages sooner.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #123 on: April 04, 2013, 12:08:28 pm »
Candy man has the summon with all heavies but sometimes people who are dead will spawn as floating miniguns on red team


Offline Miaumon

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ff2 updates 4-4-2013
« Reply #124 on: April 04, 2013, 10:38:28 pm »
>Changed captain falcons weapon from fists to shovel
>Changed "Candy Man" rage to spawn as class chosen (This should hopefully fix the "Heavy glitch" since I could not recreate the problem)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #125 on: April 05, 2013, 10:27:57 am »
can we just have ghost buster spencer theme for slimer since they are both from ghostbuster and thats all i got


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #126 on: April 05, 2013, 10:34:27 am »
so what is this thing that when spy is last he has giant footsteps because thats just a useful thing since i hate spies,i got another one if scout is last it loses the double jump and the hale gets a speed boost to catch scout


Offline DrJack Posts Ponies C:

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Re: Boss Rotation
« Reply #127 on: April 05, 2013, 05:40:17 pm »
i got another one if scout is last it loses the double jump and the hale gets a speed boost to catch scout
Not only take away something vital about the class but also make the Hale faster? Its not like scout is so useless that you need to cripple the class so much just for being the last one alive, at that point he might as well not even be a playable class.

Offline Turkle

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Re: Boss Rotation
« Reply #128 on: April 05, 2013, 05:49:40 pm »
In case we forgot to post this, we made Spongebob do the normal scout damage for a boss and admin now summons 3 instead of 5 players.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #129 on: April 07, 2013, 08:59:06 am »
or we could just have a outline of the person so hale can see them. I like the scout one better since scout will just double jump away and stuff so thats why i said take away the double jump


Offline VoiDeD

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Re: Boss Rotation
« Reply #130 on: April 07, 2013, 05:25:53 pm »
Added the following bosses:

Set 1: Travis Touchdown
Set 2: Jeff The Killer, Wall-E
Set 3: Robbie Rabbit

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #131 on: April 08, 2013, 04:55:33 pm »
i forgot about sponge bob the whole time and how come hales with the specail who lock people in place skill does not work for the most of the times. Also i said that war machine has the posom from start is there a way to nerf that weapon since hale can get ulimited ammo with it and it does a crit shot of a shotgun up close and far away like 108 damage


Offline Miaumon

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Re: Boss Rotation
« Reply #132 on: April 08, 2013, 11:20:49 pm »
>Changed war machine pomson to do around 40 damage, takes 3X longer to reload

Offline Gordon Freeman

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Re: Boss Rotation
« Reply #133 on: April 13, 2013, 09:13:53 am »
Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?

Offline LEON35

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Re: Boss Rotation
« Reply #134 on: April 13, 2013, 12:56:47 pm »
Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?

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