The original penalty was supposed to lower the crocket damage so that it does between 50-120 damage per hit, Dunno why it was only doing 25 damage (again on testing, i was getting around 50-75 damage):
// Major Crits Junior
// Use shadow93_abilities v1.10.3
"character"
{
"name" "Major Crits Jr" // Because giant version tended to get stuck on some maps
"class" "3" // Boss is a soldier
"model" "models\bots\soldier\bot_soldier.mdl" // Soldier bot model
"ragedist" "1024.0" // Why do i even have this line lol
"maxspeed" "240" // Soldier Speed
"health_formula" "((1000+n)*n)^1.04"
"ragedamage" "5000"
"sound_block_vo" "1"
"description_en" "Major Crits Jr:\n'Mann Up, LADIES! If you can't defeat me, you sure can't defeat my giant counterpart!'\nNo Super Jump! Use your grapple hook (or wait a few seconds to use your teleport)\nWeigh-down: in midair, look down and crouch.\nRage (Hidden Ubercharge): Call for Medic to activate.\nPress slot6 key (6 key) to switch to hook, press and hold primary fire (mouse 1) to deploy."
"weapon1" // Because scouts will be scouts, so let's try to catch up to them. Will only deal 3 damage per hit.
{
"name" "tf_weapon_grapplinghook"
"index" "1152"
"show" "1"
"attributes" "241 ; 3 ; 280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1"
}
"weapon2" // Ka-pow!
{
"name" "tf_weapon_rocketlauncher"
"index" "18"
"show" "1"
"attributes" "1 ; 0.1 ; 4 ; 7.5 ; 6 ; 0.2 ; 15 ; 1 ; 97 ; 0.4 ; 104 ; 0.4 ; 112 ; 9 ; 252 ; 0.4 ; 257 ; 0.1 ; 411 ; 5 ; 413 ; 1"
// 1: -90% Damage Penalty (to counterbalance FF2's auto 200%/210% damage bonus, to reduce the crit damage output)
// 4: +750% Clip Size (for the full 30 rocket clip)
// 6:+80% Reload Speed
// 15: No random critical hits
// 97: +60% Faster Reload Time
// 104: -60% Projectile speed
// 112: 900% ammo regen (Max ammo is 20 anyway)
// 252: -60% reduction in push force taken from damage
// 257: Extra +90% vertical airblast resistance
// 411: 5 degree random projectile deviation
// 413: Hold fire to load clip
}
"ability1"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "charge_teleport"
"arg0" "1"
"arg1" "10.0"
"arg2" "60.0"
"arg3" "teleported_flash"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_hidden_uber"
"arg1" "30.0" // Duration
"plugin_name" "shadow93_abilities"
}
"ability4" // Needed to force crits
{
"name" "critboost"
"plugin_name" "shadow93_abilities"
}
"ability5" // R.I.P W+M2 Pyros
{
"name" "save_me"
"plugin_name" "shadow93_abilities"
}
// models, sounds, whatever come later
"sound_begin"
{
"1" "vo/mvm/norm/taunts/soldier_mvm_taunts06.mp3"
"2" "vo/mvm/norm/taunts/soldier_mvm_taunts07.mp3"
"3" "vo/mvm/norm/taunts/soldier_mvm_taunts15.mp3"
"4" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
}
"sound_win"
{
"1" "vo/mvm/norm/taunts/soldier_mvm_taunts10.mp3"
}
"sound_death"
{
"1" "mvm/giant_soldier/giant_soldier_explode.wav"
}
"sound_kill_engineer"
{
"1" "vo/mvm/norm/soldier_mvm_dominationengineer03.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationengineer04.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationengineer05.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationengineer06.mp3"
}
"sound_kill_heavy"
{
"1" "vo/mvm/norm/soldier_mvm_dominationheavy02.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationheavy05.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationheavy06.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationheavy07.mp3"
}
"sound_kill_pyro"
{
"1" "vo/mvm/norm/soldier_mvm_dominationpyro01.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationpyro02.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationpyro03.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationpyro04.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationpyro05.mp3"
"6" "vo/mvm/norm/soldier_mvm_dominationpyro07.mp3"
"7" "vo/mvm/norm/soldier_mvm_dominationpyro08.mp3"
"8" "vo/mvm/norm/soldier_mvm_dominationpyro09.mp3"
}
"sound_kill_scout"
{
"1" "vo/mvm/norm/soldier_mvm_dominationscout03.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationscout04.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationscout05.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationscout06.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationscout07.mp3"
"6" "vo/mvm/norm/soldier_mvm_dominationscout08.mp3"
"7" "vo/mvm/norm/soldier_mvm_dominationscout09.mp3"
"8" "vo/mvm/norm/soldier_mvm_dominationscout10.mp3"
"9" "vo/mvm/norm/soldier_mvm_dominationscout11.mp3"
}
"sound_kill_soldier"
{
"1" "vo/mvm/norm/soldier_mvm_dominationsoldier02.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationsoldier03.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationsoldier04.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationsoldier05.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationsoldier06.mp3"
}
"sound_kill_demo"
{
"1" "vo/mvm/norm/soldier_mvm_dominationdemoman04.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationdemoman05.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationdemoman06.mp3"
"4" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate01.mp3"
"5" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate02.mp3"
"6" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate03.mp3"
"7" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate04.mp3"
"8" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate05.mp3"
}
"sound_kill_medic"
{
"1" "vo/mvm/norm/soldier_mvm_dominationmedic03.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationmedic04.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationmedic06.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationmedic07.mp3"
}
"sound_kill_sniper"
{
"1" "vo/mvm/norm/soldier_mvm_dominationsniper01.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationsniper02.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationsniper03.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationsniper04.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationsniper05.mp3"
"6" "vo/mvm/norm/soldier_mvm_dominationsniper06.mp3"
"7" "vo/mvm/norm/soldier_mvm_dominationsniper12.mp3"
"8" "vo/mvm/norm/soldier_mvm_dominationsniper13.mp3"
}
"sound_kill_spy"
{
"1" "vo/mvm/norm/soldier_mvm_dominationspy01.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationspy05.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationspy06.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationspy07.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationspy08.mp3"
}
"sound_lastman"
{
"1" "vo/mvm/norm/soldier_mvm_jeers06.mp3"
"2" "vo/mvm/norm/taunts/soldier_mvm_taunts19.mp3"
"3" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
"4" "vo/mvm/norm/taunts/soldier_mvm_taunts17.mp3"
"5" "vo/mvm/norm/taunts/soldier_mvm_taunts03.mp3"
}
"sound_ability"
{
"1" "vo/mvm/norm/taunts/soldier_mvm_taunts03.mp3"
"2" "vo/mvm/norm/taunts/soldier_mvm_taunts05.mp3"
"3" "vo/mvm/norm/taunts/soldier_mvm_taunts11.mp3"
"4" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
"5" "vo/mvm/norm/taunts/soldier_mvm_taunts17.mp3"
}
"sound_kspree"
{
"1" "vo/mvm/norm/soldier_mvm_laughhappy03.mp3"
}
"sound_stabbed"
{
"1" "vo/mvm/norm/soldier_mvm_painsevere01.mp3"
"2" "vo/mvm/norm/soldier_mvm_painsevere03.mp3"
"3" "vo/mvm/norm/soldier_mvm_jeers07.mp3"
"4" "vo/mvm/norm/soldier_mvm_negativevocalization05.mp3"
}
"sound_precache"
{
"1" "freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
"time1" "266"
}
"download"
{
"1" "sound\freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
}
}
thanks a lot Cube -.-Oh also, might want to update Blitzkrieg to BETA 2.0 since several things have changed since that build, and the infamous bug that plagued BETA 1.76 is gone.