Author Topic: Boss Rotation  (Read 160889 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #315 on: January 26, 2014, 08:50:50 am »
noooooo i loved the error minions it was best part about hale, and can we do something bout hales that make u bleed on hit it does 12 damage per second and i had like 200 hp got hit by shotgun lost 10 hp then my health went down to 48 hp in 5 seconds which is very very op


Offline Lunacy

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Re: Boss Rotation
« Reply #316 on: January 26, 2014, 12:45:12 pm »
noooooo i loved the error minions it was best part about hale, and can we do something bout hales that make u bleed on hit it does 12 damage per second and i had like 200 hp got hit by shotgun lost 10 hp then my health went down to 48 hp in 5 seconds which is very very op
pretty much either reduce their damage on hit or reduce bleed by 75% (wouldn't mind if they did 180 or 190 damage instead of 202 to make up for bleeds)
Voidy can't really do anything unless he knows exactly which bosses have an OP stat.  I believe there are at least 2 bosses that have bleed stats on their melee?
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #317 on: January 26, 2014, 12:51:17 pm »
franky and anorld but franky shotgun causes bleed too


Offline BoBoBo-Bo Bo-BoBoBo

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Offline Lunacy

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Tron Med
« Reply #319 on: February 01, 2014, 01:42:25 am »
Does everybody have to download something for tron med every time it's that hale group
what is it anyways
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Offline Cube

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Re: Tron Med
« Reply #320 on: February 01, 2014, 07:51:52 am »
Does everybody have to download something for tron med every time it's that hale group
what is it anyways

This is true of demo samedi too

Offline Cube

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Re: Boss Rotation
« Reply #321 on: February 01, 2014, 07:53:16 am »
Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #322 on: February 01, 2014, 10:38:14 am »
Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.
its due to he only spawns scout which 2 can be on blue or red at a time


Offline VoiDeD

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Re: Tron Med
« Reply #323 on: February 01, 2014, 06:08:24 pm »
Does everybody have to download something for tron med every time it's that hale group
what is it anyways

Turns out one of the files on our FastDL was corrupt. I've fixed that now.

This is true of demo samedi too

I can't reproduce this. Are you sure it's having difficulty downloading some file for demo samedi?

Offline Cube

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Re: Tron Med
« Reply #324 on: February 01, 2014, 08:06:12 pm »
I can't reproduce this. Are you sure it's having difficulty downloading some file for demo samedi?

It isnt a problem, it just downloads something for demosamedi everytime the set is picked.
Like I said before, there are problems with the hale  though.

Similarly, Demo Samedi seems to have been changed? I noticed he has 3 lives now, he gets no clip on loss of life, and he can summon. However, there is a gltich for the summoning. When he summons, he spawns about 3 blue and everyone on the red team comes back to life.

Offline Sakuya

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Re: Boss Rotation
« Reply #325 on: February 02, 2014, 12:39:00 pm »
Can the happy mask salesman get some stun when teleporting? or some melee delay. The insta kill teleport is just too much

Offline Cube

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Re: Boss Rotation
« Reply #326 on: February 02, 2014, 12:46:11 pm »
Is there any reasons that some hales take reduced damage?
ghost, happy mask salesman, slimer, etc.

Offline VoiDeD

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Re: Boss Rotation
« Reply #327 on: February 03, 2014, 03:38:11 am »
It isnt a problem, it just downloads something for demosamedi everytime the set is picked.
That's a problem.

When he summons, he spawns about 3 blue and everyone on the red team comes back to life.
That's odd to say the least. I made some tweaks, I don't see how he's managing to respawn the entire team.

Is there any reasons that some hales take reduced damage?
ghost, happy mask salesman, slimer, etc.
The damage reduction that I'm seeing in their configs is for fire damage. Everything else should still do the same amount of damage, except for melee (which is increased damage).
« Last Edit: February 03, 2014, 03:42:06 am by VoiDeD »

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #328 on: February 03, 2014, 06:51:33 am »
Some hales take more melee damage have it reduce to 50% like franky


Offline Lunacy

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Re: Boss Rotation
« Reply #329 on: February 03, 2014, 01:12:11 pm »
I see that stat it's like "+-50% melee damage taken" or something so demoknights only do like 98 damage a hit.

Also is there a specific reason Dark Link has like around 50% the health of a regular hale?  in a full server he has around 12000ish health, then Bonk Boy comes up and he has 12000ish x2.
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