Author Topic: Boss Rotation  (Read 160997 times)

Offline Lunacy

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Re: Boss Rotation
« Reply #360 on: February 12, 2014, 07:39:53 pm »
Happy Mask Salesman has 50% fire resistance not sure if that is intended pyros are poop anyways
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Offline Sakuya

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Re: Boss Rotation
« Reply #361 on: February 13, 2014, 06:43:58 pm »
Happy Mask Salesman has 50% fire resistance not sure if that is intended pyros are poop anyways

He also needs some stun when teleport. way too OP

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #362 on: February 13, 2014, 06:50:36 pm »
Hey voidy if u can, resize the mummy hale he is bigger then everything in thirdperson and in firstperson view he is atleast 1.5x bigger


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #363 on: February 14, 2014, 10:00:04 am »
so doom guy can collect ammo please nerf


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #364 on: February 14, 2014, 12:24:48 pm »
so dark varder lighting strike is very op it one shots everything


Offline Lunacy

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Re: Boss Rotation
« Reply #365 on: February 20, 2014, 12:04:24 pm »
Bosses appear to be taking small ammounts of falling damage when they fall even when they're at full health now.
Also Abe the Mudokin has double jumps, being a scout and all.
« Last Edit: February 20, 2014, 04:00:53 pm by Lunacy »
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Offline VoiDeD

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Re: Boss Rotation
« Reply #366 on: February 20, 2014, 06:41:29 pm »
Bosses appear to be taking small ammounts of falling damage when they fall even when they're at full health now.

That's required for mantread stomping to actually work.

Offline Lunacy

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Re: Boss Rotation
« Reply #367 on: February 22, 2014, 12:25:52 pm »
Evil Pumpkin's summons don't die when the boss dies so they can hide and drag out the round.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #368 on: February 22, 2014, 01:01:01 pm »
He also has melee damage restitance


Offline Lunacy

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Re: Boss Rotation
« Reply #369 on: February 24, 2014, 04:46:53 pm »
Can we extend the cap time on Trainsawlasers its WAY too short.
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Offline Cube

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Re: Boss Rotation
« Reply #370 on: February 25, 2014, 08:30:37 pm »
Can we extend the cap time on Trainsawlasers its WAY too short.

The only fun thing about the map. Stop ruining my life mom

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #371 on: February 25, 2014, 08:45:25 pm »
Can we extend the cap time on Trainsawlasers its WAY too short.
what are u the fun police


Offline Lunacy

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Re: Boss Rotation
« Reply #372 on: February 27, 2014, 05:54:50 pm »
Is it possible to give WallE some more knockback resistance, he gets tossed around like crazy from shit like SMG and Pistols.
Pretty much, if pistol could fire infinitely, then Walle, while taking all hits, would not be able to move faster than the knockback he takes from a single pistol.
« Last Edit: February 28, 2014, 06:46:41 pm by Lunacy »
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #373 on: February 27, 2014, 06:10:02 pm »
Is it possible to give WallE some more knockback resistance, he gets tossed around like crazy from shit like SMG and Pistols.
if u jump its ur promblem walle is good but u just suck as him

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Offline LEON35

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Re: Boss Rotation
« Reply #374 on: February 27, 2014, 06:54:03 pm »
Is it possible to give WallE some more knockback resistance, he gets tossed around like crazy from shit like SMG and Pistols.
I get tossed around lik shit