Author Topic: Map Rotation / Map Suggestions  (Read 163833 times)

Offline 9mmpainpill

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Re: Map Rotation / Map Suggestions
« Reply #135 on: February 18, 2013, 09:14:48 pm »
It gets a little boring having the same type of songs for every map, but if I did have some video game music to put on manor I would choose:





Offline Luvedragon

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Re: Map Rotation / Map Suggestions
« Reply #136 on: February 18, 2013, 09:35:08 pm »
If going the Zombies Ate my Neighbors route, perhaps Curse of The Tounge may be a bit more appropriate. ;)
Dammit guys, bringing up my childhood memories. ;~;



Anyways, I attempted to get music in there (Turns out they were trying to use mp3 instead of wav files), as well as updating the map a little bit. But, uhh, it's really, REALLY poorly optmized. It won't compile for me to test it without taking a year. Was going to swap out Thriller with Croc's Twisy Tunnels. Trying to get it to a point where it doesn't take so long to optimize, but if anyone else wants to take a whack at it, feel free.


Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #137 on: February 18, 2013, 09:43:28 pm »
Can we please put Forever Forest in there? Paper Mario is the shit.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #138 on: February 19, 2013, 03:28:17 am »
Aww pleeease take thriller out of there :):):):) We already have a soundlist of it.

Also, Luve, I graciously accept da cookie.



Croc was a legend of a game, shame I never actually owned it, always had to play it at a friends house :/

Modification; Please no 8-bit music, it's painful on the ears especially when it might be played over and over for 30 minutes.

Offline Shooter`

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Re: Map Rotation / Map Suggestions
« Reply #139 on: February 21, 2013, 11:40:00 pm »
Hey guys. I felt like making a map.

Since I'm bad at mapping and unoriginal to boot, I decided to rip off both Ninja and the guy who made koth_lakeside and create ph_lakeside. It's not quite done - I haven't made the prop hunt config yet or added any music buttons but I think it would be a good idea to get a head start and stick a download link up here for anyone who wants to test the map out before I finish it up and release everything required to play it correctly. Huge thanks to both Ninja and Luve for putting up with me for what must have seemed (and easily was) hours and answering all my questions. Go ahead and hit me with that (constructive, please - my ego hurts already :) ) criticism.

Small list of changes includes:


-Blocked off red spawn and close by areas. The map now runs from red battlements to blue spawn. Red spawn positions have been changed to the cliffs near bath house. Else, the map would be gigantic and it's just large at this point.

-Changed or removed a few of the player clip areas to open up more spots for red and allow demomen and soldiers a little more mobility. See if you can find all the spots!

-Added a few new props just about everywhere to give people some places to hide.

-Moved the health and ammo kits around because I can. Also, so red doesn't have to run into a tiny space every time they want hp back. Just some of the time.

-tf_logic_arena. Because KOTH can't run with it and prop hunt can't run without it.

-Anything else I forgot.


Download Link:
https://www.dropbox.com/s/4se7ltwsmrspogy/ph_lakeside_b1.bsp

For anyone who doesn't know how to install maps:

Download it. Place it in Program Files/Steam/steamapps/<your username>/Team Fortress 2/tf/maps. Launch TF2. Click on the little + sign, and select ph_lakeside_b1 from the drop down menu.

To simulate prop hunt in your local server, use the following console commands:

sv_cheats 1 (Enables cheats.)
tf_bot_add 1 (Adds a bot so the game starts.)
sv_gravity 500 (This is the gravity setting prop hunt runs.)
(Optional) hurtme -9999 (Gives you +9999 hp so the bot or falling damage doesn't kill you.)
(Optional) noclip (Because it's noclip. More fun to find the spots without it.)

EDIT: For anyone who made it this far down my post, I'm looking for music suggestions to juggle in my head with the songs I've already found and/or been suggested. Much appreciated. :)
« Last Edit: February 21, 2013, 11:44:19 pm by Shooter` »

Offline MrEskimoMan

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Re: Map Rotation / Map Suggestions
« Reply #140 on: February 22, 2013, 10:49:32 am »
you should use a dubstep remix of the oasis music :----)
#StopRuiningProphunt2K13 :)

Offline Shooter`

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Re: Map Rotation / Map Suggestions
« Reply #141 on: February 22, 2013, 11:27:58 am »
you should use a dubstep remix of the oasis music :----)

I think the lost woods dubstep remix is much better but I probably won't include either as I want people to like my map. :P

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #142 on: February 22, 2013, 04:04:05 pm »
I have a couple of suggestions for music for your map Shooter if you are open to them;






Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #143 on: February 22, 2013, 04:04:54 pm »
oh, and if Manor music is still in the open;


Offline Luvedragon

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Re: Map Rotation / Map Suggestions
« Reply #144 on: February 22, 2013, 08:25:14 pm »
Hey guys! I've been working on a map myself for the past couple of days, and now I think it's finally ready to be released for you all! I don't particularly like Manor myself, but Shooter and I got to thinking that the outside area of the original Manor map might make for a fun PH map.

https://www.dropbox.com/s/g7tgg4jbgkihl4r/ManorOutside.rar

Notable changes:
~Removed almost the entire inside of the actual manor for optimization
~Removed a door from Blu spawn, as well as the grate doors
~Opened the graveyard area, as well as adding various props to the area
~Adjusted clip areas
~Removed control points B and C, leaving A where it is
~Red spawns are now mostly in the original control point room of B, with a few on the outside area
~Added props
~Slight lighting changes
~Added music


Hope you guys enjoy the map! And please let me know of any bugs or weird things that may happen. :)

Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=128940425
http://steamcommunity.com/sharedfiles/filedetails/?id=128940433
http://steamcommunity.com/sharedfiles/filedetails/?id=128940410
http://steamcommunity.com/sharedfiles/filedetails/?id=128940398
http://steamcommunity.com/sharedfiles/filedetails/?id=128940456
« Last Edit: February 22, 2013, 08:34:14 pm by luvedragon »


Offline Shooter`

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Re: Map Rotation / Map Suggestions
« Reply #145 on: February 22, 2013, 08:53:31 pm »
I have a couple of suggestions for music for your map Shooter if you are open to them;

Link

Link

Link


I really like the first and third ones but I don't think they fit the feel of Lakeside. If it's alright with you I might nab them both for use in my next map - they both fit both of the ideas I have in my head. For reference here are the three songs I'm thinking of using now; I'm definitely using the first two and the third is open to interpretation.






Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #146 on: February 22, 2013, 09:56:23 pm »
>plays Manor Outside
>hears Forever Forest


Thank you Luve!!!! <3
Might suggest making it loop a little bit more, but it is wonderful.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #147 on: February 22, 2013, 10:12:58 pm »
Both songs seem a little short, in fact. But great choices regardless.

And for gameplay, I might suggest making the pumpkin patch accessible as well as opening up a bit more of the manor roof so as to give more running/pursuing options. Maybe close off the roof of BLU spawn so props can hide up there before the round starts without being spotted.
I also think the hallway with the Administrator painting and the waterfall(not the river) would be nice areas to open up, but that might be pushing it a teeny bit.
Regardless it should be a very fun map to play.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #148 on: February 22, 2013, 10:19:36 pm »
Hey guys! I've been working on a map myself for the past couple of days, and now I think it's finally ready to be released for you all! I don't particularly like Manor myself, but Shooter and I got to thinking that the outside area of the original Manor map might make for a fun PH map.

https://www.dropbox.com/s/g7tgg4jbgkihl4r/ManorOutside.rar

Notable changes:
~Removed almost the entire inside of the actual manor for optimization
~Removed a door from Blu spawn, as well as the grate doors
~Opened the graveyard area, as well as adding various props to the area
~Adjusted clip areas
~Removed control points B and C, leaving A where it is
~Red spawns are now mostly in the original control point room of B, with a few on the outside area
~Added props
~Slight lighting changes
~Added music


Hope you guys enjoy the map! And please let me know of any bugs or weird things that may happen. :)

Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=128940425
http://steamcommunity.com/sharedfiles/filedetails/?id=128940433
http://steamcommunity.com/sharedfiles/filedetails/?id=128940410
http://steamcommunity.com/sharedfiles/filedetails/?id=128940398
http://steamcommunity.com/sharedfiles/filedetails/?id=128940456


Added to rotation!

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #149 on: February 22, 2013, 10:21:01 pm »
i think manor is ok as it is size wise, the only thing would be to raise the roof in the main room so you can jump around up above the CP cause you can barely do anything on the lights. Although Im not sure if that's for balance though.THe problem with opening up the pumpkins is there is only one way to get there.