I didn't try to fix anything by leaving in the 3 cps. I wanted to try include some gameplay changes.
Uh, no it doesn't, I can easily delete the cp's, i choose not to as i want the 3 cp's in, I haven't seen them make gameplay worse, so I'm not changing them until I see such thing happen. Also if you edit it. And that's pretty much how prophunt edits are made so I don't see how that description makes my edit a bad map. Examples: Ph_sawmill Ph_manor_event ph_manorgrounds, old ph_grassland, ect.
You haven't seen them make the gameplay worse because you barely ever
play ph. The maps that you listed have at least one thing in common contributing to their success.
They only have one CP/Something that you're clearly not getting from all of this is that
experienced prophunt players are giving you suggestions on how to make your map
better, and you're complaining about them and throwing it back in their faces.
If you want your edit of a map to survive just like all the good maps, take the suggestions you are getting and actually implement them instead doing what just you want.Prophunt maps are supposed to be barebones arena maps, and as far as I know all arena maps have
one control point.
There is no good reason to have more than one control point in a prophunt map. If multiple, experienced prophunt players have told you that it is not a good idea, it's very likely not a good idea. This post is to help you see that if you are going to make a map for a gamemode, either know that gamemode and how it works or get someone who knows it to help you with the process
if you want your edited version of the map to be played and survive.I'm actually relatively open minded about what v3 will bring. Just as a suggestion for music,
seems pretty fitting.