Author Topic: Map Rotation / Map Suggestions  (Read 274104 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #450 on: May 07, 2014, 09:21:43 pm »
Updated vsh_dr_castlerun_v1 to vsh_dr_castle_steveh_2_sxh.

Offline Knucklejoe

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Re: Map Rotation / Map Suggestions
« Reply #451 on: May 08, 2014, 01:01:48 am »
Updated vsh_dr_castlerun_v1 to vsh_dr_castle_steveh_2_sxh.
Already found something that needs fixing.

http://steamcommunity.com/sharedfiles/filedetails/?id=257553809

People can get behind this trap and just hang out there until time runs out. Maybe put a kill zone at the edge of the back platform?

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #452 on: May 08, 2014, 02:07:30 am »
Fixed, thanks!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #453 on: May 18, 2014, 03:21:03 am »
Updated vsh_dr_ironworks_beta to vsh_dr_ironworks_beta02.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #454 on: May 20, 2014, 02:27:14 am »
worMatty has kindly recompiled a version of the dr_castle_steveh map to support VSH mode, so various soundscripts and such should be fixed now.

Updated vsh_dr_castle_steveh_2_sxh to vsh_dr_castle_steveh_2.


Offline thederpmachine

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Re: Map Rotation / Map Suggestions
« Reply #456 on: June 01, 2014, 08:27:42 pm »
Can we have a download for prison_escape_v7? it won't download from the server

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #457 on: June 01, 2014, 09:02:37 pm »
Can we have a download for prison_escape_v7? it won't download from the server


I'd double check your tf/download/maps folder and delete any existing vsh_dr_prison_escape_v7 files (with any extension), cause it sounds like you've got a corrupt or incomplete download of the map.

Otherwise: http://fastdl.saxtonhell.com/maps/vsh_dr_prison_escape_v7.bsp.bz2

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #458 on: June 02, 2014, 09:55:41 pm »
Updated vsh_dr_crash_bandicoot_v4 to vsh_dr_crash_bandicoot_v6.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #459 on: June 07, 2014, 01:56:50 pm »
Updated vsh_dr_time_travel_b3 to vsh_dr_time_travel_b4.

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #460 on: June 07, 2014, 07:55:18 pm »
Hey Voidy,


I really don't think you should add this map to your rotations. It's still a bit buggy and the creator of the map (James Hetfield) will only release it outside of the OPST's server group when it's final and bug-free, so that everyone can enjoy it!

I'm pretty sure that he wouldn't appreciate you adding a buggy and still WIP map on to your servers, as what has happened with timetravel_b3 and minecraftworld.

Please consider removing this map from rotation, as it's still unfinished and shouldn't be stolen from our servers at this present time. Once the map is released to gamebanana, then you can have it!

Offline Chief Breadfish

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Re: Map Rotation / Map Suggestions
« Reply #461 on: June 26, 2014, 01:56:39 am »
Well, after testing it with a couple people I'm pretty sure it's ready to be suggested here.

vsh_dr_yaybread

One thing i realized right at the end is that the trap activation shotgun in deathrun hell is made to deal no damage, right? Well, my trap buttons are made to be triggered OnDamaged. So im wondering if that means that the shotgun won't trigger my traps, or is the shotgun made only to deal no damage to players but still able to deal damage otherwise?

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #462 on: June 26, 2014, 02:31:22 am »
Well, after testing it with a couple people I'm pretty sure it's ready to be suggested here.

vsh_dr_yaybread

One thing i realized right at the end is that the trap activation shotgun in deathrun hell is made to deal no damage, right? Well, my trap buttons are made to be triggered OnDamaged. So im wondering if that means that the shotgun won't trigger my traps, or is the shotgun made only to deal no damage to players but still able to deal damage otherwise?


uhh.
The map had some nice ideas, but was executed very poorly.
Never rush your 1st map in hammer, let alone any map. (Could tell by the fact of bread being a few weeks old)
The map had awful presentation, execution, bugs, leaks, framerate and textures.
The minigames were also boring.
It's an okay first try for a map, however I highly recommend to mappers never to release their first map, unless its actually good.
I have added you help you out with maps if needed.

Offline Chief Breadfish

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Re: Map Rotation / Map Suggestions
« Reply #463 on: June 26, 2014, 01:59:14 pm »
uhh.
The map had some nice ideas, but was executed very poorly.
Never rush your 1st map in hammer, let alone any map. (Could tell by the fact of bread being a few weeks old)
The map had awful presentation, execution, bugs, leaks, framerate and textures.
The minigames were also boring.
It's an okay first try for a map, however I highly recommend to mappers never to release their first map, unless its actually good.
I have added you help you out with maps if needed.

As i expected. I definitely agree with the fact that i rushed it, i just wanted to get it done. But like you said with the bugs, leaks, etc. It was definitly a bad idea rushing it. I'll continue to work on it. I just wanted to get it to a stage where it was atleast better then dr_tonnel.

Offline 111112oo

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dr_supermario64_v5
« Reply #464 on: June 29, 2014, 01:50:03 am »