Author Topic: Map Rotation / Map Suggestions  (Read 274528 times)

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #405 on: March 09, 2014, 04:31:05 pm »
Quiche's maps are terribly put together though. Most other maps people complain about atleast have something good going for them, but Quiches maps are just all around terrible and horribly put together.
This, as a person who plays on gmod and css deathrun too, it hurts me with how much he ruined those maps too.
« Last Edit: March 09, 2014, 04:32:36 pm by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #406 on: March 09, 2014, 06:12:43 pm »
I don't get why everyone thinks Quiche "put them together". They're ports from other games. He simply added some tf2 spawn/game logic entities and fixed up some stuff. If you don't like the maps then you should complain to the original author.

As for complaining about "bad ports": make a better one. All I see so far is a lot of senseless bashing—words and no actions.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #407 on: March 09, 2014, 06:19:54 pm »
I don't get why everyone thinks Quiche "put them together". They're ports from other games. He simply added some tf2 spawn/game logic entities and fixed up some stuff. If you don't like the maps then you should complain to the original author.

As for complaining about "bad ports": make a better one. All I see so far is a lot of senseless bashing—words and no actions.

But it's the way he puts the ports together. I might re-port some, but i will not report Pool, (does not translate well to tf2 gameplay wise) ,Pain's (OP TRAPS) and Zombie school (UP TRAPS) and may (Port is already decent) That leaves Ramnesses and space. Those maps might be good on css, but they wont translate well to tf2.

EDIT: oh god he ported coldmetal
« Last Edit: March 09, 2014, 06:31:36 pm by 111112oo »

Offline 111112oo

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dr_corridor update
« Reply #408 on: March 10, 2014, 01:02:03 am »

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #409 on: March 10, 2014, 03:06:09 pm »
Might wanna strip to melee on Delay's Race minigame. Anybody with hitscan can easily hit the win buttons from the start. Also, Hale can still get onto the runners' side. I have no idea how though, I just know he killed everyone last round.
I am totally the prettiest girl on the Prop Hunt server.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #410 on: March 10, 2014, 07:34:57 pm »
Might wanna strip to melee on Delay's Race minigame. Anybody with hitscan can easily hit the win buttons from the start. Also, Hale can still get onto the runners' side. I have no idea how though, I just know he killed everyone last round.

We actually did that before, but I forgot to apply that logic when we updated to a newer version of the map. Should be fixed now.

Offline Quiche Robbery

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Re: Map Rotation / Map Suggestions
« Reply #411 on: March 14, 2014, 08:50:02 am »
Hello all,

I figured that TF2's deathrun is a bit lacking in terms of diverse maps, so I decided to port this one. I've given it a dark, rainy theme to compliment the cold, metallic feel of the map.

Vsh_dr_coldmetal_final_fix

Ported:
4 trails
All traps (even func_rotatings)
Added a luck-based minigame
Fight now has a health pack
Nerfed barrels
Added a spec area for Hale
Added freerun button
Added motivator
---------------------------

It'd be great if you guys could tell me any improvements (please keep it to constructive criticism) towards this map.

Screenshots:

http://cloud-2.steampowered.com/ugc/3278924799581987594/14A43C7CA9D31B1410F76DCF8DFC8911E465483D/
http://cloud-2.steampowered.com/ugc/3278924799581992462/934EF7A822E0C90F7739DB844158C044829A60DF/
http://cloud-4.steampowered.com/ugc/3278924799581989941/D0ABA5DAECE0FB74389FD8F63F690782EF14A85F/

https://www.dropbox.com/s/01nd246k0j1maz2/vsh_dr_coldmetal_final_fix.zip


Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #412 on: March 18, 2014, 05:02:12 am »
Bump for dr_corridor_v3 also:
http://theoutpost5.site.nfoservers.com/tf/maps/vsh_dr_mario_b2_fix.bsp.bz2
Yes, this removes the fireballs. BUT, there is more challenge added in place of the removal such as: Cloud traps kills now, Bridge before the clouds kills you now,   2 guessing platforms are added, a rush door is placed, and many other fixes and improvements are made. If people don't like this you may revert it back.
DO NOT ADD THIS AS A SEPARATE MAP, UPDATE IT, NOT ADD ANOTHER.
« Last Edit: March 18, 2014, 04:17:05 pm by 111112oo »

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #413 on: March 18, 2014, 08:45:59 am »
Cloud traps kills now
That took fucking long enough.
« Last Edit: March 18, 2014, 08:48:58 am by BLAKUboy »
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #414 on: March 18, 2014, 08:56:13 am »
I dislike how the first trap is a bridge now though.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #415 on: March 18, 2014, 03:49:32 pm »
That took fucking long enough.
Also the bridge before the clouds.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #416 on: March 18, 2014, 05:39:05 pm »
Breaking floors don't always kill. Every trap that Hale activates should at least do something.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #417 on: March 19, 2014, 11:16:46 pm »
Added vsh_dr_coldmetal_final_fix to the rotation.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #418 on: March 21, 2014, 12:50:46 am »
Added vsh_dr_coldmetal_final_fix to the rotation.
2nd bump for dr_corridor_v3 (update) http://tf2.gamebanana.com/maps/179251

Offline 111112oo

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