Author Topic: Map Rotation / Map Suggestions  (Read 178885 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #255 on: November 19, 2014, 11:34:20 pm »
Unless I'm missing something, I don't see how hale or a boss could not get to that spot.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #256 on: November 20, 2014, 06:48:15 am »
The Void, is this in your To fix list?
http://cloud-4.steampowered.com/ugc/53244299548533494/F6EC61089F93C6F756783BCB32CB8B230380C1C3/
u can it, as both teams. Not really an expolite just a bad camp spot


Offline SHADoW NiNE TR3S

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Re: Map Rotation / Map Suggestions
« Reply #257 on: December 16, 2014, 07:37:57 pm »
How's this?



http://www.dynamicfortress.com/server/maps/vsh_2fortdesk_v9a1.bsp

Both 2fortdesks can co-exist if one prefers v8 or v9 over the other.

Same size, just different layout.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #258 on: December 17, 2014, 06:51:52 pm »
Added vsh_2fortdesk_v9a1 to the rotation.

Offline Novaxzx

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Re: Map Rotation / Map Suggestions
« Reply #259 on: December 19, 2014, 04:06:05 pm »
Added vsh_2fortdesk_v9a1 to the rotation.
I didn't think there was a V9. You see, I'm close friends with the original map maker. He said it wasn't completed yet. Hmm....
Berry Dinkler.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #260 on: December 24, 2014, 10:29:57 pm »


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #261 on: January 06, 2015, 12:15:36 pm »
Updated vsh_faced_v2 to vsh_faced_v3.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #262 on: January 21, 2015, 04:19:33 pm »
can we do something about the pit in garabage day because it does like around 1,500 to 2k damage if pyros just camp it and airblast it


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #263 on: January 21, 2015, 09:36:22 pm »
Also going point this out, koth canyon's pit does 1500 damage per sec


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #264 on: January 25, 2015, 05:10:42 pm »
Added vsh_thievestown_a1 to the rotation.

Offline phirobe

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Re: Map Rotation / Map Suggestions
« Reply #265 on: February 03, 2015, 09:40:21 pm »
Voidy, I have a map request for Saxton Hell. It is Booster's Tower from Super Mario RPG. Somebody from tf2maps had made a map to use for regular team battle, but I figured it would make a good map for the Saxton Hell server.

The download link to the map is below.

http://tf2.gamebanana.com/maps/165064

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #266 on: February 06, 2015, 05:15:22 pm »
That map isn't applicable to VSH mode, unfortunately. Someone would have to edit the map to support the arena gamemode and add a control point to at least get it functionally working. Even if that was done, though, I don't think the map would be a good fit for VSH. Far too many tunnels/enclosed areas.

Offline Hanglwe

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Re: Map Rotation / Map Suggestions
« Reply #267 on: February 22, 2015, 06:51:36 pm »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #268 on: February 27, 2015, 04:19:55 pm »
Saturn Valley from Earthbound.
http://www.mediafire.com/download/vnegpkltwmcb5m0/koth_saturnvalley.7z


The inaccessible spawn areas make it unsuited for VSH unfortunately.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #269 on: April 04, 2015, 09:52:36 pm »
Added the following maps to the rotation:

arena_dirtpit
vsh_blockfort_final
vsh_outdoors_b2a