Author Topic: Nonexistent weapon  (Read 4535 times)

Offline Calcium

  • Member
  • *
  • Posts: 118
  • apsolubely ebin :DDDD
Nonexistent weapon
« on: February 26, 2015, 02:53:30 pm »
Playing on randomizer hell and I got the error "[TF2Items]Randomizer: Error! Tried to give you nonexistent weapon 1141.". I think the item it was trying to give me at the time was "Festive Shotgun 2014".

Edit: Got it again with 1150 (The Quickiebomb Launcher).

Second edit: I have a feeling that all of the new festives aren't working "[TF2Items]Randomizer: Error! Tried to give you nonexistent weapon 1144." (Festive Targe)
« Last Edit: February 26, 2015, 03:08:24 pm by Calcium »

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Re: Nonexistent weapon
« Reply #1 on: February 28, 2015, 08:26:28 pm »
And are health boosts still leaving us with missing hp?  Like if sniper has dakolah's bar he goes from 125/125 to 125/175 :T
And if like Scout has Darwin's Danger Shield, he has 125/150 hp until he finds a medpack.
The only real trouble of this is that items like these become completely useless in Arena maps.
« Last Edit: March 05, 2015, 08:42:55 pm by Lunacy »
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline Calcium

  • Member
  • *
  • Posts: 118
  • apsolubely ebin :DDDD
Re: Nonexistent weapon
« Reply #2 on: March 03, 2015, 02:26:01 pm »
And are health boosts still leaving us with missing hp?  Like if sniper has dakolah's bar he goes from 125/125 to 125/175 :T

Yup, tried it the other day. I never use the dahloka's though, so I thought it was supposed to do that. Well, TIL.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Nonexistent weapon
« Reply #3 on: March 14, 2015, 12:57:18 pm »
Alright, fixed the issues with the non-existent weapons. Turns out there was no error logging in the randomizer plugin, so I've added some so I can catch when these issues happen in the future.