I'll have to agree with VoiDeD's previous post.
I can't adjust the configs for my bosses if there's no player reports regarding bugs or balance issues. If there isn't any feedback, i'm assuming the current version is fine as-is. I usually optimize mine so that they are not too easily defeated in FF2 servers that use STAMM (and the bloody annoying gameplay advantage perks), yet still defeatable in servers that don't use STAMM.
I didn't give femscout a charged superjump since i wanted her to take advantage of being able to double jump instead (hence her increased jump height). Although i have no idea why her pocket pistol still harms soldiers/takes out demoshields despite having a -100% damage vs players (138 ; 0) attribute set up (because its only supposed to take out buildings & stun airborne targets), but the scattergun ammo bug might have something to do with the ammo regen attribute (112 ; 9) on the pocket pistol, despite also having an attribute to only take effect while the pocket pistol is active (128 ; 1), and the scattergun's attribute set to prevent gaining additional ammo (37 ; 0).
She was originally designed to be an anti-Baby Face's Blaster scout boss, and to some degree, an anti-Engineer Nest boss (update v1.1 adjusts her rage weapon stats, while now being able to cycle between all scout Scatterguns).
I usually try to update my bosses as a bulk update (while introducing some enhancements), unless there's a critical issue, or something that needs to be reverted for specific bosses of mine.
The Freak Fortress 2 build i use to test my bosses has a larger character limit that was introduced starting with the October 15 build of Freak Fortress 2:
decl String:weapon[64], String:attributes[256];
Why Major Crits Jr's Crit-on-hit and a few other attributes not being set correctly:
decl String:weapon[64], String:attributes[64];
You'll see me hop in on the FF2 server from time to time as im usually hopping between 3 different FF2 server groups just to check if there's any bugs or ajustments needed for my bosses, but it would be better if i got player feedback to determine adjustments. Although i'll admit, it's fun playing with you guys, especially on the VS Saxton Hale server (especially because of Cave Johnson), and i've had a lot of good times on both the FF2 and the VSH server.
EDIT: For some odd reason TFCond_Kritzkrieged doesn't seem to work on your FF2 server...