Author Topic: Crash Bandicoot bug  (Read 5873 times)

Offline Shaddeth

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Crash Bandicoot bug
« on: May 25, 2014, 01:02:59 am »
So... On that new map Crash Bandicoot V4, there's a spot in the spawn where you can stand and wait for the motivator to pass.

http://steamcommunity.com/sharedfiles/filedetails/?id=263326921
http://steamcommunity.com/sharedfiles/filedetails/?id=263323050
http://steamcommunity.com/sharedfiles/filedetails/?id=263323097

I've seen people dying on the first few jumps after doing this, which is better than going afk, but this should probably get looked at.

Offline Baysick

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Re: Crash Bandicoot bug
« Reply #1 on: May 25, 2014, 01:33:06 pm »
Welcome to the forums...

There is a map timer for a reason. But yeah thanks for noticing that exploit. I don't think we need to worry though.
$@xt0n H3LL 4 L1f3

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Crash Bandicoot bug
« Reply #2 on: May 26, 2014, 06:29:37 am »
Baysick it says in the rules don't get be hide motivator


Offline Baysick

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Re: Crash Bandicoot bug
« Reply #3 on: May 26, 2014, 09:38:32 pm »
Baysick it says in the rules don't get be hide motivator

Umm, Didn't I just say this?...

Welcome to the forums...

There is a map timer for a reason. But yeah thanks for noticing that exploit. I don't think we need to worry though.

They can break the rules sure... They are also passively dealt with.

I've seen people dying on the first few jumps after doing this, which is better than going afk, but this should probably get looked at.
$@xt0n H3LL 4 L1f3

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Crash Bandicoot bug
« Reply #4 on: May 26, 2014, 10:11:10 pm »
No u didn't u said time stuff not pointing out its a rule


Offline Shaddeth

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Re: Crash Bandicoot bug
« Reply #5 on: May 26, 2014, 11:32:07 pm »
Hi! :) Not much of an introduction, sorry.

I know I said I've noticed them dying on the first few traps, or just somewhere in "Part 1" of the map, but that was mainly because they failed the jumps. I don't think there was anything that passively killed them aside from their own mistakes- unless there's some really slow auto killer going that I missed.

Offline VoiDeD

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Re: Crash Bandicoot bug
« Reply #6 on: May 31, 2014, 09:53:36 pm »
Sorry about the delay, been busy reconfiguring my local network over the past few days, but this has been fixed now. Thanks for reporting it!

Offline Knucklejoe

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Re: Crash Bandicoot bug
« Reply #7 on: June 01, 2014, 11:01:57 pm »
Sorry about the delay, been busy reconfiguring my local network over the past few days, but this has been fixed now. Thanks for reporting it!
Nope, still not fixed. People are still getting behind the motivator.

Edit: Now it's fixed.
« Last Edit: June 01, 2014, 11:09:34 pm by Knucklejoe »

Offline VoiDeD

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Re: Crash Bandicoot bug
« Reply #8 on: June 01, 2014, 11:11:44 pm »
Whoops. Totally did fix it, just forgot to upload the plugin to the correct server. Fixed fo-rizzles now, tested it and everything.