Author Topic: Op combos  (Read 5584 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Op combos
« on: March 01, 2014, 04:15:56 pm »
so i tested it and boston basher and three rune blade with crit a cola takes like 3 hits to take down a soldier and demo. but this seems little to op cause it takes no skill to just use basher/blade


Offline Black Mage

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Re: Op combos
« Reply #1 on: March 01, 2014, 04:21:53 pm »
so you complain when i post about the blackbox resourceful combo but its a overpowered combo to use a weapon where if the scout misses it hits them instead. you got killed to this to many times while being  a soldier with the new nerf havent you

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Op combos
« Reply #2 on: March 01, 2014, 04:23:23 pm »
no i tested it its actual is very op


Offline Black Mage

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Re: Op combos
« Reply #3 on: March 01, 2014, 04:25:11 pm »
try hunter three rune blade/basher 70% attack the basher is 50% win 50% loose if it didnt effect the scout it would have been nerfed long ago. i remember seeing a mod say the payoff is equall to the downside b4 and if you know how to use the weapon and not just swing randomly its a earned kill

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Op combos
« Reply #4 on: March 01, 2014, 06:23:47 pm »
81 damage with about 12 bleed damage is way way to much mainly due to bleed(i really hate when you got bleed that does 12 damage and last for 5 seconds)


Offline Lunacy

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Re: Op combos
« Reply #5 on: March 01, 2014, 08:03:17 pm »
crit a cola + Scorching + boston basher
not OP but its fun :3 and worth the same dps as unmodified bat even after you die
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Offline Black Mage

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Re: Op combos
« Reply #6 on: March 02, 2014, 02:57:12 pm »
81 damage with about 12 bleed damage is way way to much mainly due to bleed(i really hate when you got bleed that does 12 damage and last for 5 seconds)


its no secret zf needs a new balance overhaul, kinda like how recourcful blackbox conch soldiers never died.
it needed a nerf and got one, not a insult to mods or admins but we could use a mod get hands on for a day or so and see how underpowered/overpowered some perks/weponcombos can be. even tho you did kinda come onto my post about the black box i agree some weapons/combos are over powered but to stack in one or the others favor isnt right.  as for the basher i can see it getting vanilla stats some time soon or been banned all together. but lets not forget nerfs to weapons that i for one dont understand.: eviction notice, - 100 hp. even tho it swings faster and does -65% damage i dont see how it needed a hp buff. i guess vamp heavy was too over powered for that, or the steak, grants crits but no speed buff. personally id prefer a speed buff rather than crits. rocket jumper, banned completly. i dont see any reason behind this other than i guess it forces people to rocket jump and take damage? same for sticky jumper, maybe so people cant get to unfair heights i guess but that can be fixed even using vanilla by using perks that gain hp. as for a majority of spy weapons i can understand, dead ringer. that is easily justified for being banned aswell as the eternal reward. but the spycycle it got nerfed/buffed(?) it says has vanilla stats but still makes you immune from fire damage.

my point to this long wall of text TL;DR zf needs a balance update.

Offline Punishment_Fatal

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Re: Op combos
« Reply #7 on: March 02, 2014, 04:32:50 pm »

its no secret zf needs a new balance overhaul, kinda like how recourcful blackbox conch soldiers never died.
it needed a nerf and got one, not a insult to mods or admins but we could use a mod get hands on for a day or so and see how underpowered/overpowered some perks/weponcombos can be. even tho you did kinda come onto my post about the black box i agree some weapons/combos are over powered but to stack in one or the others favor isnt right.  as for the basher i can see it getting vanilla stats some time soon or been banned all together. but lets not forget nerfs to weapons that i for one dont understand.: eviction notice, - 100 hp. even tho it swings faster and does -65% damage i dont see how it needed a hp buff. i guess vamp heavy was too over powered for that, or the steak, grants crits but no speed buff. personally id prefer a speed buff rather than crits. rocket jumper, banned completly. i dont see any reason behind this other than i guess it forces people to rocket jump and take damage? same for sticky jumper, maybe so people cant get to unfair heights i guess but that can be fixed even using vanilla by using perks that gain hp. as for a majority of spy weapons i can understand, dead ringer. that is easily justified for being banned aswell as the eternal reward. but the spycycle it got nerfed/buffed(?) it says has vanilla stats but still makes you immune from fire damage.

my point to this long wall of text TL;DR zf needs a balance update.
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Offline Lunacy

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Re: Op combos
« Reply #8 on: March 03, 2014, 11:40:37 am »
The reason jumpers are removed are because you can just jump around the map infinitely and troll especially on large open maps.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Op combos
« Reply #9 on: June 21, 2014, 07:27:30 pm »

its no secret zf needs a new balance overhaul, kinda like how recourcful blackbox conch soldiers never died.
it needed a nerf and got one, not a insult to mods or admins but we could use a mod get hands on for a day or so and see how underpowered/overpowered some perks/weponcombos can be. even tho you did kinda come onto my post about the black box i agree some weapons/combos are over powered but to stack in one or the others favor isnt right.  as for the basher i can see it getting vanilla stats some time soon or been banned all together. but lets not forget nerfs to weapons that i for one dont understand.: eviction notice, - 100 hp. even tho it swings faster and does -65% damage i dont see how it needed a hp buff. i guess vamp heavy was too over powered for that, or the steak, grants crits but no speed buff. personally id prefer a speed buff rather than crits. rocket jumper, banned completly. i dont see any reason behind this other than i guess it forces people to rocket jump and take damage? same for sticky jumper, maybe so people cant get to unfair heights i guess but that can be fixed even using vanilla by using perks that gain hp. as for a majority of spy weapons i can understand, dead ringer. that is easily justified for being banned aswell as the eternal reward. but the spycycle it got nerfed/buffed(?) it says has vanilla stats but still makes you immune from fire damage.

my point to this long wall of text TL;DR zf needs a balance update.
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Offline LEON35

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Re: Op combos
« Reply #10 on: June 21, 2014, 07:28:04 pm »