Looks pretty solid, a much needed makeover for the original, very boring map. The ladders are a great addition. I can't recommend too much without seeing it played a bunch, but there's a couple things I would mention.
-Can survivors jump onto the roof, or is there ye old invisible wall?
-Might want to up the HP for the porch, it disappears in just a handful of hits. At that point, it might as well not be there at all.
-Some boards on the windows for the second and third floors might be apropos
-It's still kind of a boring map, thematically. Just a simple building and little else. Perhaps playing with the room structure a bit, adding a basement level, or adding something new all together might spruce it up.
Either way, I highly appreciate you taking this task on. I'll go through all the maps and leave my thoughts on what could use some work.
You see, I kinda of had a really shitty map to work with, so sorry if its not everything you expected. Some examples of what I mean by shitty:
-There was a leak (props were sticking out of the bottom brush and into the void)
-Two areas that look messily lifted as though one would lift a carpet
-No cubemaps
-No props to make the source of light believable
-No 3D skybox (only reason one is needed here is because the map boundaries were not disguised enough)
-The entire mansion was a func_breakable (I laughed longer than I should have about this)
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Wow, okay. Looks like I've got some shit to do.
And thanks again for suggesting all that.
So, I'll get working on cliff. As you suggested, I'll be changing it to night and remaking one of the shacks into another zombie spawn.
**EDIT** Where the fuck is the light_enviroment