Author Topic: SCP-173  (Read 5235 times)

Offline Cube

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SCP-173
« on: October 21, 2013, 08:08:11 pm »
Uhhhh idk what you thought but this boss really sucks now

Issues with this boss we didnt have before :
•Takes a few seconds to rage
•Mele isn't instant after rage
•Player can easily escape if teleported into
•He isn't scary anymore since he's so weak (giving players more confidence, causing them to do more damage)

>>

It isn't balanaced like it used to be. before players could win easily if they used team work, now erryone can just go ham on him.

Offline Sakuya

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Re: SCP-173
« Reply #1 on: October 21, 2013, 09:55:36 pm »
I didn't know they delayed the teleport/insta hit. It was fun to try and do some "teamwork"

Offline BoBoBo-Bo Bo-BoBoBo

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Re: SCP-173
« Reply #2 on: October 22, 2013, 04:32:10 pm »
why dont we make a pic come up everytime he rages that make it fair and world stun


Offline Marryth

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Re: SCP-173
« Reply #3 on: October 26, 2013, 12:52:00 pm »
Yeah, either an extended stun range or a face pop-up would be preferred to make up for the loss of instant attack.  Though for stun range I wouldn't make it entire-world but rather a larger area.
Arrows, arrows everywhere!

Offline VoiDeD

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Re: SCP-173
« Reply #4 on: November 03, 2013, 12:43:11 am »
I don't think we actually changed SCP 173, though?

There was a new version of it around the time the Halloween bosses were added, but we should still be using the old version.

Offline Cube

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Re: SCP-173
« Reply #5 on: November 03, 2013, 06:15:05 am »
It is definately NOT the same SCP. He is just terribad now.

Offline VoiDeD

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Re: SCP-173
« Reply #6 on: November 03, 2013, 07:09:09 pm »
Okay well I reverted the config to the newer (?) version, so perhaps it's the right version now.

Offline Cube

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Re: SCP-173
« Reply #7 on: November 07, 2013, 07:06:56 pm »
SCP-173 is still not the same as the older version we had at one point

Here's what is new compared to the version we had before :

•Delayed attack after rage
•players can escape hale if tele'd into


Offline Cube

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Re: SCP-173
« Reply #8 on: November 07, 2013, 07:08:04 pm »
Anathor Thing :

•Rage does not teleport, only stuns.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: SCP-173
« Reply #9 on: November 07, 2013, 07:13:24 pm »
i seen a server make him tele,world stun, and 100 flash teles


Offline Cube

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Re: SCP-173
« Reply #10 on: November 07, 2013, 07:14:22 pm »
That's cool Bo, but were trying to resolve an issue here. Now go and play with your balloonicorns.

Offline VoiDeD

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Re: SCP-173
« Reply #11 on: November 07, 2013, 09:01:23 pm »
I'm at a loss then, cause we never really made any changes back when we introduced the Halloween sets, we only moved which set SCP 173 was in. :S

I'll revert it again and look at the config to see what could have happened, but I'm really not sure what to say.

Offline Cube

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Re: SCP-173
« Reply #12 on: November 07, 2013, 09:06:13 pm »
Well if there is no solution to the problem...
I would just reccomend removing the Boss... He isn't any fun at all to play as...
We dont need anathor Weeping Angel / Mummy / Other Garbage Boss I Cant Think Of On The Spot

Offline BoBoBo-Bo Bo-BoBoBo

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Re: SCP-173
« Reply #13 on: November 08, 2013, 07:29:34 am »
Yea scp is just a stupid reskin but without a rage pic, and  i do play with my balloonicorns by trying to put them on retarded sets, and scp if its just broken can't u make him run faster, super jump, and let him keep stun rage just to make him normal until u can find a way to get him fixed


Offline Cube

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Re: SCP-173
« Reply #14 on: November 08, 2013, 07:02:40 pm »
While we're on a similar topic, nobody really likes weeping angel...
Here's why :

•The rage lasts an extremely long time in comparison to other hales
•Rage will only kill 1 - 2 players, and is usually escapeable
•Rage builes up EXTREMELY Fast

Because of this, the hale is constantly teleporting into each person and raging immediately and then doing so for X number of people in the server.