Author Topic: OP Weapons/ suggested weapon changes.  (Read 96376 times)

Offline mongolian-bbq

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Re: OP Weapons/ suggested weapon changes.
« Reply #90 on: December 27, 2012, 07:09:49 pm »
Take this off topic shit to another post, please. This is a topic for weapons.
Seems on topic to me. Can't really have a post where people can complain about weapons without having some complain about the players behind the weapons, and those players are probably going to respond. Also I doubt anybody can be bothered to make an "OP Players/ suggested player changes" thread.

Offline HipsterGlaceon

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Offline DrJack Posts Ponies C:

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Offline HipsterGlaceon

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Re: OP Weapons/ suggested weapon changes.
« Reply #93 on: January 20, 2013, 09:06:40 pm »
Anyone else think adding the Crusader Crossbow would be okay if the "healing teammates" part was removed?

Projectile Medic Weapon with same self damage as huntsman?

Offline MrEskimoMan

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Re: OP Weapons/ suggested weapon changes.
« Reply #94 on: January 21, 2013, 04:58:07 am »
add grenade launchers 2013
#StopRuiningProphunt2K13 :)

Offline Marshii

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Re: OP Weapons/ suggested weapon changes.
« Reply #95 on: January 21, 2013, 11:39:28 am »
Hi Voidy,

Would it be possible to see a list of all changes to weapons in layman's terms? I don't have trouble with any, I'm just interested to see what changes have been made.

Offline Turkle

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Re: OP Weapons/ suggested weapon changes.
« Reply #96 on: January 21, 2013, 11:41:57 am »
Hi Voidy,

Would it be possible to see a list of all changes to weapons in layman's terms? I don't have trouble with any, I'm just interested to see what changes have been made.

We'd could give you a list of weapon changes, but it's a number based system and would require you to match the numbers up with the stats. I'd be a pain to find every attrib for every weapon.

Offline Marshii

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Re: OP Weapons/ suggested weapon changes.
« Reply #97 on: January 21, 2013, 02:59:40 pm »
Fair enough :P I only meant things like "Reduced damage" etc. Thanks anyway though.

Offline VoiDeD

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Re: OP Weapons/ suggested weapon changes.
« Reply #98 on: January 21, 2013, 03:59:30 pm »
Weapons generally have two percentage metrics: Damage to self while using it, and damage to props.

I think the only significant changes we made was to decrease the damage to props on the reserve shooter, and to make the Huo-Long Heater do self damage when spun up.

The rest has either been blacklisting/allowing new flavors of existing weapons, like stranges and festives.

Offline Marshii

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Re: OP Weapons/ suggested weapon changes.
« Reply #99 on: January 21, 2013, 06:34:48 pm »
Oh ok thanks :)

Offline Luvedragon

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Re: OP Weapons/ suggested weapon changes.
« Reply #100 on: January 25, 2013, 01:32:39 pm »
What would you guys think of adding Bushwacka jumping for the Sniper? Would give the few players who use the Sniper on occasion some extra mobility.

For those who don't know, Bushwacka jumping is used in our hale servers. It allows Snipers to climb walls when a player jumps and hits a wall with the Bushwacka, at the price of some health damage.

And if you guys like the idea, how about adding it to all of Sniper's melee weapons? Or should it be set to only one melee, which doesn't necessarily have to be the Bushwacka? Bushwacka gets crits when used with Jarate, so perhaps it could be added to say the Tribalman's Shiv or even stock to encourage use of them.

As well adding it in, what about the health penalty? When used, should it do more damage when jumping, or take the same amount of health away when using the weapon?



TL;DR version: Bushwacka jumping: Yes or no?


Offline MrEskimoMan

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Re: OP Weapons/ suggested weapon changes.
« Reply #101 on: January 25, 2013, 02:08:48 pm »
Should be on Bushwacka, but only when you don't have jarate equipped.
#StopRuiningProphunt2K13 :)

Offline HipsterGlaceon

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Re: OP Weapons/ suggested weapon changes.
« Reply #102 on: January 25, 2013, 02:17:07 pm »
Or any melee minus buchwacka, since it crits on jarate.

Offline 9mmpainpill

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Re: OP Weapons/ suggested weapon changes.
« Reply #103 on: January 28, 2013, 04:55:21 pm »
Is it possible to apply the sapper's slow down effect on players or does it only work against robots?

Offline Shooter`

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Re: OP Weapons/ suggested weapon changes.
« Reply #104 on: January 28, 2013, 07:27:28 pm »
Is it possible to apply the sapper's slow down effect on players or does it only work against robots?

As far as I'm aware, you can't attach a sapper to players and it's not possible to allow sappers to be attached to players..


Also, I like the idea of allowing non-jumping classes to jump when meleeing a wall. I'd suggest allowing it on Sniper besides bushwacka, Engineer all weapons, Medic all weapons, and Heavy for Holiday Punch only.