09:19
Nov 24 2024
Welcome,
Guest
. Please
login
or
register
.
Login with username, password and session length
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Saxton Hell Forums
»
Server Discussion
»
Freak Fortress Hell
»
Top_arena
Print
Pages: [
1
]
Go Down
Author
Topic: Top_arena (Read 4241 times)
Cube
Member
Posts: 137
OMG U PLAY FF U FAG
Top_arena
«
on:
August 31, 2013, 08:37:35 am »
The cap does not work at all, but it still says "controll point available for capture"
Logged
VoiDeD
Full Admin
Posts: 2,451
Re: Top_arena
«
Reply #1 on:
August 31, 2013, 05:14:41 pm »
Looks like that map doesn't have an actual capture point entity, just the model for one...
Logged
ridiculed
Donator
Posts: 92
things.
Re: Top_arena
«
Reply #2 on:
August 31, 2013, 05:16:29 pm »
What cube is trying to say is all maps should be like top arena
delete every cap voidy
Logged
Posting in dead forums
BoBoBo-Bo Bo-BoBoBo
Member
Posts: 1,549
Venus Power
Re: Top_arena
«
Reply #3 on:
August 31, 2013, 08:27:27 pm »
that would make the game fun as hell
Logged
Lunacy
Member
Posts: 527
DAT RANGE
Re: Top_arena
«
Reply #4 on:
August 31, 2013, 09:12:58 pm »
Quote from: ridiculed on August 31, 2013, 05:16:29 pm
What cube is trying to say is all maps should be like top arena
delete every cap voidy
have fun watching hale chase down dead ringer spies on maps with lots of health and ammo packs (2fortdesk *cough) as that same spy only has 0 damage.
Logged
On Hiatus
Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.
http://youtu.be/C90h1pbF1yY
BoBoBo-Bo Bo-BoBoBo
Member
Posts: 1,549
Venus Power
Re: Top_arena
«
Reply #5 on:
August 31, 2013, 09:59:09 pm »
ur forgeting bout the one solly map
Logged
Print
Pages: [
1
]
Go Up
Saxton Hell Forums
»
Server Discussion
»
Freak Fortress Hell
»
Top_arena