Author Topic: Engie/Sniper perk idea  (Read 3038 times)

Offline Wizzy

  • Donator
  • ***
  • Posts: 59
  • Acta non verba (actions not words)
Engie/Sniper perk idea
« on: April 11, 2013, 02:07:33 am »
I have no idea if this is possible, but why not let engies with the jag/southern hospitality and snipers with the bushwacka get just one jump from the item then it breaks or cant jump them up again? Just an idea, seeing as they really don't have any perks to help them out.
Why am I gay? You should first ask: Why are you straight?

Superbia offerent tibi non animi pacem
(Pride will offer you no peace of mind)

Offline Knucklejoe

  • Full Admin
  • *****
  • Posts: 416
  • Friendly Neighborhood Judo Master
Re: Engie/Sniper perk idea
« Reply #1 on: April 11, 2013, 01:19:07 pm »
Sort of like the demo's caber? I'd be ok with that.

Offline crab

  • Member
  • *
  • Posts: 489
  • literally sweating while trying hard
Re: Engie/Sniper perk idea
« Reply #2 on: April 11, 2013, 03:31:44 pm »
how about picking a class with perks

its not like you're being forced to play perk-less classes

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Engie/Sniper perk idea
« Reply #3 on: April 11, 2013, 03:54:18 pm »
I don't see an immediate need to buff any of the running classes yet. Hale's job is already quite hard. I'd be more interested in nerfing the running classes, but in a way that doesn't make them not worth playing or preferable to other classes.